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Example usage

The following example highlights how a developer might use the VIVEPORT Stats and Achievements API in their title.

Make sure you have a VIVEPORT ID and Key for your title before trying to implement any of the API functions.

  1. Call the Top Level API using Viveport.Api.Init to initialize the VIVEPORT SDK. For Unity developers, this is typically called as Monobehavior Start() .
  2. Call Viveport.UserStats.IsReady() to initialize the VIVEPORT Stats and Achievements API.
  3. Call DownloadStats() to download and cache stat and achievement data locally.
  4. Do any of the following:
    • Call GetStat() to retrieve stats from the cache. Make sure to call the correct version of the function ( float or int ) for the stat.
    • Call GetAchievement() to retrieve achievement status from cache.
    • If applicable, call GetAchievementUnlockTime() to get achievement unlock times from cache.
  5. Do any of the following:
    • Call SetStat() to set the value of a stat. Make sure to call the correct version of the function ( float or int ) for the stat.
    • Call SetAchievement() to unlock an achievement.
    • Call ClearAchievement() to lock an achievement.
  6. Make sure to call UploadStats() to upload all stats cached in the SDK to the VIVEPORT backend.
  7. Call Viveport.Api.Shutdown to release VIVEPORT SDK resources when no longer needed. In Unity, this is typically either in MonoBehavior OnDestroy() or before Application.Quit() .