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Adding audio

Any audio source can be used to add sound to your scene. Here are some guidelines to get the best possible outcomes:

  • Make sure that sounds are balanced, harmonious, and generally soft. The following are optional recommendations:
    • Normalized peaks no louder than -10 dB
    • Reduce Audio Source volume levels to:
      • 0.2 to 0.4 for background sounds
      • 0.6 for midground sounds
      • Max of 0.8 for interactions
  • Make sure that all custom Audio Source objects have a Preview Audio Context component. This routes the output of the Audio Source to the correct Audio Mix Group in VIVEPORT.
  • Unity Audio Reverb Zones are supported and recommended for most soundscapes.

Consult the VIVEPORT SDK Audio Reference Scene for examples of sound placement, located in Examples/Audio reference scene/Viveport SDK Audio Reference Scene.scene of your Unity project folder. This will only be visible once you have imported the VIVEPORT Scene SDK.