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Example Usage

The following example highlights how a developer might use the VIVEPORT DRM API in their title.

Make sure you have a VIVEPORT ID and Key for your title before trying to implement any of the API functions.

Important : VIVE WAVE developers need to modify AndroidManifest.xml to include the com.viveport.CHECK_LICENSE permission. See VIVE WAVE permissions for details.

  1. Call the Top Level API using Viveport.Api.Init to initialize the VIVEPORT SDK. For Unity developers, this is typically called as Monobehavior Start() .
  2. Call Viveport.Api.Getlicense to verify that the current end-user account is allowed to launch the title. If there is an error, an error code will be returned.
  3. Call Viveport.Api.Shutdown to release VIVEPORT SDK resources when no longer needed. In Unity, this is typically either in MonoBehavior OnDestroy() or before Application.Quit() .