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België
Česká republika
Denmark
Iceland
Ireland
Italia
Latvija
Lietuva
Lëtzebuerg
Malta
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Norge
Polska
Portugal
España
Suisse
Suomi
Sverige

Example usage

The following example highlights how a developer might use the VIVEPORT DLC API in their title.

Make sure you have a VIVEPORT ID and key for your title before trying to implement any of the API functions.

  1. Call the top level API using Viveport.Api.Init to initialize the VIVEPORT SDK. For Unity developers, this is typically called as Monobehavior Start() .
  2. Call Viveport.DLC.IsDlcReady() to initialize the VIVEPORT DLC API.
  3. Do any of the following:
    • Call Viveport.DLC.GetCount() to check the total number DLC releases for that title.
    • Call GetIsAvailable() to determine if a given piece of DLC has been purchased on the end-user account.
  4. Call Viveport.Api.Shutdown to release VIVEPORT SDK resources when no longer needed. In Unity, this is typically either in MonoBehavior OnDestroy() or before Application.Quit() .
Note:
When submitting DLC, if you don’t have additional binaries, include a dummy text file larger than 0KB as a ZIP file.

Note:
DLC is not supported on titles that are in beta testing stage.