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VIVE OpenXR

OpenXR enables XR portability across hardware devices enabling developers to focus on the content over porting for each device. HTC submitted to the Khronos group and passed conformance tests so is now officially an OpenXR adopter joining the growing list of companies:
https://www.khronos.org/conformance/adopters/conformant-products/openxr

To learn more about using OpenXR to develop VR applications, check out the OpenXR 1.0 specification , API reference and quick reference guide . For more information, see the Khronos OpenXR page .

The currently supported OpenXR extension for the Vive Cosmos OpenXR preview runtime are:
XR_KHR_D3D11_enable
XR_KHR_D3D12_enable
XR_HTC_vive_cosmos_controller_interaction
XR_KHR_visibility_mask
XR_KHR_win32_convert_performance_counter_time
XR_EXT_hand_tracking (via skeleton input on controllers)

Please stayed tuned for updates on this page - we also have a dedicated forum for late breaking news, tips and examples and additional documentation.

Please feel free to post OpenXR related questions.

https://forum.vive.com/forum/92-vive-openxr/

Still can't find solution? Visit Developer Forum or contact our Support Team.