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Function usage

ArcadeLeaderboard.IsReady()

int IsReady(StatusCallback callback);
Name Type Description
callback StatusCallback Callback function

Returns: int . A value of 1 means the function has completed without error.

Initializes the Arcade Leaderboards API. The callback will provide a code when initialization completes, with either 0 for success or an error code . Call this function before calling other Leaderboard API functions.

DownloadLeaderboardScores()

int DownloadLeaderboardScores(
   StatusCallback callback, 
   string pchLeaderboardName, 
   LeaderBoardRequestType eLeaderboardDataRequest, 
   LeaderBoardTimeRange eLeaderboardDataTimeRange, 
   int nRangeStart, 
   int nRangeEnd);
Name Type Description
callback StatusCallback Callback function
pchLeaderboardName string The API name of the leaderboard, as specified in the VIVEPORT Developer Console
eLeaderboardDataRequest LeaderBoardRequestType Request type, see below
eLeaderboardDataTimeRange LeaderBoardTimeRange Time range, see below
nRangeStart int Range start, see below
nRangeEnd int Range end, see below

Returns: int . A value of 1 means the function has completed without error.

Call to download leaderboard score data from the VIVEPORT backend for the current end user. This data is cached by the SDK and can be retrieved with the GET functions.

If eLeaderboardRequestType is GlobalData or LocalData , RangeStart and RangeEnd refer to the absolute ranking of end users, starting from index 0 , with the exact order being determined by LeaderBoardSortMethod . RangeStart and RangeEnd must be whole numbers.

For example, if RangeStart and RangeEnd were set to 0 and 9 , the leaderboard scores for the first 10 positions will be downloaded. In this case, if the end-user is not in the top 10, their name will not be shown.

Index Rank Name Score
0 1 player1 1000
1 2 player2 900
2 3 player3 800
3 4 player4 700
4 5 player5 600
5 6 player6 500
6 7 player7 400
7 8 player8 300
8 9 player9 200
9 10 player10 100

The index is used when getting scores with GetLeaderBoardScore() .

If LeaderboardRequestType is GlobalDataAroundUser or LocalDataAroundUser , RangeStart and RangeEnd are the number of leaderboard scores ahead and behind the end user respectively. They must be whole numbers.

For example, if RangeStart and RangeEnd were set to -3 and 3 , there would be 7 total scores downloaded, with the end user’s score in the middle:

Index Rank Name Score
0 6 player1 1000
1 7 player2 900
2 8 player3 800
3 9 user 700
4 10 player4 600
5 11 player5 500
6 12 player6 400

GetLeaderboardScore()

Leaderboard GetLeaderboardScore(int index);
Name Type Description
index int Index position of the scoreboard

Returns: Leaderboard . Returns the leaderboard score specified by index. The total number of leaderboard scores can be determined by GetLeaderboardScoreCount() .

Make sure that DownloadLeaderBoardScore() has completed successfully before calling this function.

GetLeaderboardScoreCount()

int GetLeaderboardScoreCount();

Returns: int . Returns the total number of scores starting from 0 .

Use the index value to call GetLeaderBoardScore() .

GetLeaderboardSortMethod()

LeaderBoardSortMethod GetLeaderboardSortMethod();

Returns: LeaderBoardSortMethod .

Gets the sorting method of the leaderboard so that the data can be displayed correctly.

GetLeaderboardDisplayType()

LeaderBoardDisplayType GetLeaderboardDisplayType();

Returns: LeaderBoardDisplayType .

Call this function to determine what kind of scores are stored, such as numeric, milliseconds, etc. For details on the return type, see LeaderBoardDisplayType .

UploadLeaderboardScore()

int UploadLeaderboardScore(StatusCallback callback, string pchLeaderboardName, int nScore);
Name Type Description
callback StatusCallback Callback function
pchLeaderboardName string The API name of the leaderboard, as specified in the VIVEPORT Developer Console
nScore int Value of the score to be uploaded. Uploads for the current end user only.

Returns: int . A value of 1 means the function has completed without error.

Uploads the end user’s score to the VIVEPORT backend. Note that only the current end user’s score can be changed.