Please Select Your Location
Australia
Österreich
België
Canada
Canada - Français
中国
Česká republika
Denmark
Deutschland
France
HongKong
Iceland
Ireland
Italia
日本
Korea
Latvija
Lietuva
Lëtzebuerg
Malta
المملكة العربية السعودية (Arabic)
Nederland
New Zealand
Norge
Polska
Portugal
Russia
Saudi Arabia
Southeast Asia
España
Suisse
Suomi
Sverige
台灣
Ukraine
United Kingdom
United States
Please Select Your Location
België
Česká republika
Denmark
Iceland
Ireland
Italia
Latvija
Lietuva
Lëtzebuerg
Malta
Nederland
Norge
Polska
Portugal
España
Suisse
Suomi
Sverige

How do I change the controller model object from Root to Emitter?

The Emitter of the controller model defaults to the origin pointer. However, the Emitter position and rotation can be changed in the device service.

If controller loader is used, there is no need to customize the controller model. However, if a custom controller model is used, it is recommended to move the Beam and Controller Pointer from Root to Emitter. This guarantees that the event system and visualization are unified. To learn how to change object from root to emitter, refer to AdaptiveController in Assets > WaveVR > Resources.

Follow the steps below to move the Beam and Controller Pointer to Emitter.

  1. Attach WaveVR_ControllerRootToEnitter.cs to the root of your customized controller mode.
    Note: WaveVR_ControllerRootToEnitter.cs can be found in Assets > WaveVR > Scripts > ControllerModel
  2. Choose the Device Type.
  3. Add Beam, Pointer, and related objects to Move To Emitter.
Submit
Thank you! Your feedback helps others to see the most helpful information.