Please Select Your Location
Australia
Österreich
België
Canada
Canada - Français
中国
Česká republika
Denmark
Deutschland
France
HongKong
Iceland
Ireland
Italia
日本
Korea
Latvija
Lietuva
Lëtzebuerg
Malta
المملكة العربية السعودية (Arabic)
Nederland
New Zealand
Norge
Polska
Portugal
Russia
Saudi Arabia
Southeast Asia
España
Suisse
Suomi
Sverige
台灣
Ukraine
United Kingdom
United States
Please Select Your Location
België
Česká republika
Denmark
Iceland
Ireland
Italia
Latvija
Lietuva
Lëtzebuerg
Malta
Nederland
Norge
Polska
Portugal
España
Suisse
Suomi
Sverige

How do I use VIVE Wrist Tracker as VIVE Tracker for Unreal Engine?

Follow these instructions to use VIVE Wrist Tracker as VIVE Tracker for Unreal Engine.
  1. In the VIVE Business Streaming settings, clear the Hand tracking and Use VIVE Wrist Tracker for hand tracking options, and select Emulate VIVE Wrist Tracker as VIVE Tracker.
    Note:
    • VIVE Business Streaming version must be 1.08 or later.
    • Clear the Hand tracking option if you want to use the tracker role HELD IN HAND in SteamVR.
  2. Make sure the two VIVE Wrist Trackers are paired with the headset. Check that the VIVE Wrist Trackers are being tracked in the SteamVR window.
  3. In Unreal Engine, click Edit > Project Settings > Input.
  4. Click + to the right of Action Mapping, and then add two actions (for example, TrackerButton1 and TrackerButton2).
  5. In the Motion Controller component for the VIVE Tracker, choose the Motion Source that you previously assigned to VIVE Tracker.
    • Tracker_Foot_Left
    • Tracker_Foot_Right
  6. Open the SteamVR settings, and click Controllers > SHOW OLD BINDINGS UI.
    Note: Make sure the Advanced Settings are showing.
  7. Choose your application, and then under Current Controller, choose the tracker role that you defined before for the VIVE Tracker.
  8. Bind the following:
    • TrackerButton1 to /input/power.
    • TrackerButton2 to Menu.
Now, tracker poses are reported to SteamVR as vive_ tracker_left_foot and vive_ tracker_right_foot. Button events are recognized by SteamVR as /input/power and Menu, and then mapped to Unreal Engine as actions TrackerSystemBtn and TrackerMenuBtn.
Submit
Thank you! Your feedback helps others to see the most helpful information.