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News & Updates

Released December 6th 2019  **Must Read Before Updating**  We discovered a bug that has a very small chance of bricking the headset during updates. This release will fix this for the future. To safely upgrade to 1.0.8.8, please unplug your Vive Cosmos from the Link Box/Converter before you trigger the update. You may plug it back […]

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Released December 2nd 2019 [Tracking] HMD: Improved the dynamic jitter UX Refine tracking indication timing during room setup Controllers: Improved punching movement in boxing games Optimized the throwing a ball/grenade doesn’t work well case [Runtime] Fixed IPD display no show when tracking indication Fixed GPU memory leak [Vive Console] (BETA) Supported “Performance Priority mode” in Settings/Video […]

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VIVE Cosmos Beta 1.0.8.5 Released November 26th 2019 [System] Improved system stability for use over longer durations. [Tracking] Controller: Optimized tracking trajectory for boxing style movements and archery games. Support simultaneous movement of occluded and non-occluded controller within the headset’s field of view. [Vive Runtime] Added fallback controller type, support added from SteamVR Beta 1.9.4 onwards. […]

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VIVE Cosmos Beta 1.0.8.3 Released November 18th 2019 [Tracking] HMD: Room Setup will no longer be blocked by the high brightness notification. Improved tracking experience during dynamic movements when using VIVE Wireless Adapter. Controller: Improved lower side tracking performance [Runtime] Fixed a bug where the boundary would not be triggered when the controller is static. Fixed […]

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Released November 15th 2019 [Vive Console] Default disable USB power saving, which can improve the experience on Vive Wireless Adapter. Added the ability for users to set Origin as the default home environment. Users will now be notified when there’s a software update, with a link to the release notes. Updated language strings for French and Spanish. Adjusted […]

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VIVE Cosmos Beta 1.0.8.1 Released November 11th 2019 [Vive Console] Default disable USB power saving, which can improve the experience on Vive Wireless Adapter. Added the ability for users to set Origin as the default home environment. Users will now be notified when there’s a software update, with a link to the release notes. Updated language strings for French and […]

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Released 31st October 2019 [Tracking] HMD: Improved low light tracking, with better prediction during fast movements. Fixed a bug where the too bright/low light notification would not show up. Enabled VIVE Wireless Adapter compatibility. Known issues: You may experience performance issues on older & lower end CPUs. We are working hard to improve this in […]

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We are pleased to announce that the new update of Wave SDK 3.1.4 has been released this week. This update contains a number of exciting new features that will help you promote and develop your content: Single Lens Screen Recording enables the capture and storage of gameplay for users to share online; Light-Weight VR Glasses […]

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Thank you for your continued support of VIVE Cosmos. We’ve heard your feedback and are working on solutions to ensure you have the best VR experience possible. Below you’ll find the latest information on a recent software update as well as updates coming in October. VIVE Cosmos 1.0.5 – Release Notes  Room setup performance improved […]

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Our second Developer Day in Europe this year will be hosted by our friends at VRDays on Friday 15th November. Join us and learn from your fellow developers in a half day of workshops, talks and panels to help you get the most out of the Vive ecosystem, whether you’re developing games, experiences or enterprise […]

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