Please Select Your Location

Thailand
Australia
Österreich
België
Canada
Canada - Français
中国
Česká republika
Denmark
Deutschland
France
HongKong
Iceland
India
Ireland
Italia
日本
Korea
Latvija
Lietuva
Lëtzebuerg
Malaysia
Malta
Mexico
Nederland
New Zealand
Norge
Polska
Portugal
Russia
Saudi Arabia
Singapore
Southeast Asia
España
Suisse
Suomi
Sverige
台灣
Ukraine
United Kingdom
United States
Việt Nam
المملكة العربية السعودية (Arabic)

News & Updates

  HTC VIVE全球化内容平台VIVEPORT主办的首届移动VR开发者大赛(WAVE Developer Awards,简称WDA)于今日落下帷幕,并在线上虚拟会议应用 VIVE Sessions – powered by Engage举行了全球首个虚拟颁奖典礼。 WDA自去年10月宣布启动以来, 获得全球开发者踊跃参与, 共收到150+个全球高质量移动VR内容,其中24个入围作品脱颖而出,并最终产生了8个奖项的金奖得主,全部入围作品的开发者共获得价值百万的奖金奖品。在疫情特殊因素的影响下,本次WDA仍然吸引了众多优秀开发者的参与,在内容类型上,游戏、应用及视频各占约30%,参与的全球开发者包括首次把内容发布到VIVEPORT的开发者, 还有首次把PC VR内容移植到移动端VR的开发者。 所有WDA参赛作品均已发布在VIVEPORT上,并同步加入VIVEPORT无限会员的内容库中,HTC VIVE、爱奇艺奇遇VR、Pico、大朋VR、创维VR和Shadow VR等VIVE WAVE生态的移动VR硬件设备用户可以体验WDA获奖作品。 VIVEPORT VR应用商店适配市场主流VR设备包括PCVR 及一体机VR,特别是在移动VR领域,通过VIVE WAVE生态,VIVEPORT覆盖了中国移动VR市场约60%的用户。活动上,VIVEPORT宣布会继续引领VR内容生态发展,在不断扩展移动VR消费端市场的同时,将与VIVE WAVE生态系统的各个硬件伙伴齐头并进,积极开拓企业端市场,结合硬件合作伙伴为企业端客户提供服务与解决方案,共同促进VR行业持续稳定的长期发展。 VIVE WAVE生态圈副总裁王志华:“VIVE WAVE生态系统一直推动平台、开发者及硬件的合作,实现三方共赢的理念。随着运营商积极的5G布局,VR是目前公认的将在5G时代迎来飞跃式发展的产品形态之一。VIVE WAVE生态系统作为行业领导,将会抓住这时机,不断深化现有合作伙伴及扩大领域,如运营商及手机硬件等。” VIVE WAVE平台与高通达成了一项协议,将针对VIVE WAVE开发平台进行预集成和优化,使其支持骁龙855,骁龙865、XR1和XR2芯片组上的高通驱动设备,以进一步推进双方的合作。通过这项合作,预装VIVE WAVE runtime的硬件设备将由VR一体机设备扩展至5G智能手机,VIVE WAVE生态将有机会持续扩大其影响力,助力合作伙伴的研发,共同促进移动VR产业的发展。 VIVEPORT是综合型VR应用商店, 除了面对C端的消费内容,包括游戏、视频、应用、社交等可以服务企业级客户的商用内容。HTC Vive 于6月16日宣布的XR Suite虚拟应用套装,包含VIVE Sync、VIVE Sessions、VIVE Campus、VIVE Social、VIVE Museum五大应用,满足企业在办公、教育、社交、营销等场景的需求。VIVE XR Suite将提供免费及付费两种服务模式,VIVE XR Suite精简版支持所有用户免费下载使用,而VIVE XR Suite Pro版本,则可在VIVEPORT平台进行购买。VIVEPORT也将会针对企业端市场探索更多解决方案,也欢迎更多有志于企业端VR应用的开发者及合作伙伴,加入VIVEPORT内容生态,共同拓展中国乃至全球的XR产业发展。 此外,在针对开发者即将更新推出的WAVE SDK中,HTC Vive也将加入更多可供选择的效能改善设计方案,强化玩家的安全使用体验,以及更完整与友善的开发工具与环境来加速内容开发效率。未来,HTC […]

Continue Reading

  VIVEPORTTM, HTC VIVE global VR store, hosted the first WAVE Developer Awards (WDA) ceremony through an online virtual conference application, VIVE Sessions – powered by Engage on June 23, and it was the world’s first virtual award ceremony. Since its launch in October last year, WDA had received active participation of developers worldwide. WDA […]

Continue Reading

VIVEPORT VR应用商店于2019年10月启动2020年Wave开发者大赛(WDA)——全球优质移动VR内容(包括游戏、视频和应用程序(教育/医疗/艺术等))大赛。大赛针对全三自由度(3DoF)和全六自由度(6DoF)内容开设两个组别,已选出24个入围作品,赢取奖金以及最新的VR设备,并且后续将继续获得VIVEPORT技术支持和推广。 在疫情特殊因素的影响下, WDA仍然吸引了很多优秀的开发者加入到VIVEPORT中, 参与的开发者包括来自本地及全球开发者、首次把内容发布到VIVEPORT的开发者,还有首次把PC内容移植移动VR设备的开发者。24个入围作品在众多的参赛作品中脱颖而出,实属难得,恭喜各个得奖的开发者!   所有的WDA参赛作品已发布在VIVEPORT上,及进入VIVEPORT无限会员的内容库中,只需要付一个超值的月费,便可以无限体验~此次参选作品都适合在HTC VIVE、爱奇艺奇遇VR、Pico、大朋VR、创维VR和ShadowVR等移动VR设备使用. 通过WDA以及VIVEPORT无限会员中优质的移动VR内容,我们正在不断努力,以共同促进移动VR产业的发展。 WDA入围内容 来自行业、媒体和VIVEPORT用户的专业评委将根据不同准则选择每一项的金牌得主。 VIVEPORT将通过Engage平台于6月23日举行的WDA虚拟典礼, 已选出24个入围作品,将继续角逐各组别最高奖项。详情稍后公布,敬请关注! WDA 入围详情 点击查看  

Continue Reading

VIVEPORT announced the first Wave Developer Awards (WDA), a global contest for high-quality mobile VR content including games, videos, and applications (education/medical/art, etc) in last October. Now 24 titles have been shortlisted as WDA Finalists across two content standards—for three degrees of freedom (3DoF) and six degrees of freedom (6DoF)—to win prize money, the latest […]

Continue Reading

Released June 2nd 2020  [Runtime] Cosmos Elite & Cosmos: Improved double image effect when hit heavy loading content Updated the hidden area mesh to solve the content crash that built by UE 4.24 Tuning content startup timing to avoid performance drop Fixed error 210 to avoid only show black screen and error 216 to avoid miss […]

Continue Reading

Hi developers, We’d like to hear your feedback in developing with our SDKs so we’ve created a set of surveys for you to participate in. Please click the following link based on the SDK you’re currently developing with: Hand Tracking SDK June Survey Eye Tracking SDK June Survey SRWorks SDK June Survey Wave SDK June […]

Continue Reading

Hi developers, The Vive SRWorks SDK has a new release v0.9.3.0 today. You can download it from here. Release Notes: Support Pass-through, Depth, 2D segmentation of AI.vision etc. running on AMD Graphics card but exclude 3D reconstruction related function Add EULA, so need wearing HMD to make selection before SRWorks_Runtime start Remove Calibration from rotary […]

Continue Reading

The Wave SDK for Unreal Engine is now also available on Github: https://github.com/ViveSoftware/VIVE-Wave-SDK-Unreal INTRODUCTION So far, the Wave SDK for developers using Unreal Engine has been available only on the Vive Developer Website. We decided to release the WaveVR plugin for Unreal Engine as a public Github repository. This will allow developers to report bugs or suggest enhancements using Github […]

Continue Reading

Hi developers, Vive Hand Tracking SDK has a new release v0.9.2 today. You can download it from here. Highlight of changes: Update deep learning models for all platform. Add pinch support and confidence value in hand result. Added support for Cosmos XR faceplate. Added a cartoon hand model. Add new demo for UI interaction. For detailed […]

Continue Reading

Released May 7th 2020  [Runtime] Cosmos Elite & Cosmos Improved double image effect when hit heavy loading content Updated the hidden area mesh to solve the content crash that built by UE 4.24 Fixed error 210 to avoid only show black screen and error 216 to avoid miss detect SteamVR status Improve the stability when cable […]

Continue Reading