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Example usage

The following example highlights how a developer might use the VIVEPORT Session Token API in their title.

Make sure you have a VIVEPORT ID and Key for your title before trying to implement any of the API functions.

  1. Call the Top Level API using Viveport.Api.Init to initialize the VIVEPORT SDK. For Unity developers, this is typically called as Monobehavior Start() .
  2. Call Token.IsReady() to initialize the Session Token API.
  3. Call GetSessionToken() to get a session token. The token is passed by the message of callback .
  4. Use the token for authentication, such as with Photon VIVEPORT integration .
  5. Call Viveport.Api.Shutdown to release VIVEPORT SDK resources when no longer needed. In Unity, this is typically either in MonoBehavior OnDestroy() or before Application.Quit() .

Important : You will need credentials and configuration for third-party server authentication, such as using your own server for multiplayer or networking. For details, please see authentication with third-party servers .