Version
Public
Beta
|
VIVE Software 2.0.17.6 – Public Release Notes
Released July 15th 2021
Vive Console
[General]
-
Fixed flicking loading scene upon app launch (ex. Mona Lisa)
-
Fine-tuned vive console mirror mode - Single Eye View
[Vive Pro 2]
-
Supported Steam VR FOV scale function
-
Fixed error code URL to correct product page
-
Fine-tuned error code 224 mechanism for more cases
If you are using NV card and still experiencing 224 error code after reduced the plugin monitors, please report
here
for more support
[Vive Lens]
-
Fixed Grip button no function when using remote desktop mode
-
Fixed desktop mode controller hint UI show on wrong hand
[OpenXR]
-
Fixed missing digital signature to prevent initialize failed (ex. aristo_interface.dll)
You can provide feedback and discuss the update over in our
Forums.
VIVE Software 2.0.17.2(hot-fix) – Public Release Notes
Released June 22
nd
2021
Vive Console
[OpenXR]
-
Fixed missing digital signature to prevent initialize failed (ex. aristo_interface.dll)
You can provide feedback and discuss the update over in our
Forums.
VIVE Software 2.0.17.2/2.1.17.2 – Public Release Notes
Released June 12
th
2021
Vive Pro 2
[Firmware]
-
Updated firmware to improve device performance and stability
Vive Console
[Vive Pro 2]
Fixed error code URL to the correct product
You can provide feedback and discuss the update over in our
Forums.
VIVE Software 2.0.17.0 – Public Release Notes
Released June 3
rd
2021
Vive Console
[General]
-
Updated DX12 support for NV GPUs
-
Added motion compensation support on AMD GPUs
-
Added content view in Mirror Mode
-
Added error code 224 for max monitors limitation on NV GPUs
-
Fixed SteamVR dashboard display not correct issue (credited to Beta_Tester)
[Vive Pro 2]
-
Added Vive Pro 2 support.
-
Adjusted auto detection on video settings for Vive Pro 2 for DSC
-
Fixed SteamVR can’t do audio switch on Vive Pro 2
[Cosmos]
-
Fixed Vive Origin as your default VR Home function not working case
-
Fixed 217 error during default launch origin
-
Fixed Vive Lens controller render model error
[Cosmos Elite]
-
Added CU option for headset button switch SteamVR dashboard and Pass-through function
[Vive Lens]
-
Performance improvement
OpenXR
-
Default support OpenXR for cosmos headset
-
Implement additional extension XR_EXT_hand_joints_motion_range in HTC hand tracking API layer
-
Implement extension
XR_EXT_eye_gaze_interaction
in HTC eye tracking API layer
-
Register HTC API layers whenever VIVE software is installed or updated
You can provide feedback and discuss the update over in our
Forums.
VIVE Cosmos 1.0.14.3
Released May 10th
2021
[Runtime]
-
Improved stability (avoid SteamVR icon error and crash in Wireless mode)
[Tool update]
-
Enhanced camera calibration to improve tracking stability while HMD is in use.
You can provide feedback and discuss the update over in our
Forums .
VIVE Cosmos 1.0.12.10a
Released July 23th
2020
[Lens]
[Runtime]
-
Fixed a bug that VR compositor occasionally crash after switching different contents
-
Fixed a bug that HMD shows black screen if user disable camera in Windows Camera settings
-
Avoid memory leak for wireless cosmos setup
VIVE Cosmos 1.0.12.4a
Released June 2nd
2020
[Runtime]
-
Cosmos Elite & Cosmos:
-
Improved double image effect when hit heavy loading content
-
Updated the hidden area mesh to solve the content crash that built by UE 4.24
-
Tuning content startup timing to avoid performance drop
-
Fixed error 210 to avoid only show black screen and error 216 to avoid miss detect SteamVR status
-
Improve the stability when cable or adapter (miniDP to DP) hotplug
-
Fixed compositor initialization fails on AMD graphic card for the PC does not install DirectX 9.
-
Fixed vrserver cannot be closed normally after Vive Console was closed
-
Fixed the screenshot notification does not disappear
-
Fixed reading the AMD graphic card driver version incorrect
-
Block initialization if it is not using external Display card
-
While HMD is in standby, stop updating in mirror mode
[Cosmos]
-
Fixed the ViveLens didn’t auto relaunch at some cases
-
Fixed the low battery notification overlap on left and right controller
[Vive Lens]
-
[Lens] Fixed blurred scene when pressing “RETURN TO ORIGIN” in Origin
You can provide feedback and discuss the update over in our
forums
.
VIVE Cosmos
1.0.11.2
Released April 7th
2020
[Tracking]
-
Controller
:
-
Overall reduction in controller jitter, improving precise movements in e.g. Angry Birds and Tilt Brush
-
Improved controller tracking for better sniper stance accuracy
[Vive Console]
-
Added a troubleshooting link to help improve tracking environment
[Room Setup]
-
Updated hint strings for tracking notifications
-
Updated “Pull and hold trigger” string in Japanese
[Origin]
-
Added a new introduction video for first time users during setup or when relaunching the Tutorial
You can provide feedback and discuss the update over in our
forums
.
VIVE Cosmos
1.0.10.7
Released March 3rd
2020
[Tracking]
-
HMD:
-
Reduced HMD movement jitter
-
Controller
:
-
Overall performance improvement on controller tracking in VR
[
Runtime
]
-
Adjusted color correction for content running through compatibility libraries (such as Revive) –
Forum Issue Link
-
Fixed a memory leak bug that would build up over time
[Lens]
-
Fixed a bug where the setting your forward direction through Lens wasn’t working
-
Fixed Setting UI bugs
You can provide feedback and discuss the update over in our
forums
.
VIVE Cosmos
1.0.9.6
Released January 6th
2020
[
Controller
]
-
Fine-tuned the battery level indication to have better accuracy with more rechargeable battery brands.
[Tracking]
-
Controller
:
-
Solved the specific tracking pose lock problem for boxing style movements and archery style interactions.
-
Improved tracking of controller movement when adjacent to sides of the hip.
-
Improved tracking of controller when visually occluded by the arm.
-
Improved forehand full arm swing.
-
Improved tracking of the under-side of the controller.
-
Improved rifle stance tracking for better user experience.
[
Vive Runtime
]
-
Optimized IPD pop up timing to avoid blocking the VR game.
-
Now reports VR Headset audio device to
OpenVR
.
-
Improved frame rate control timing for optimized frame rate.
[
Vive Console
]
-
Solved an issue where in a very specific situation, the HMD firmware update could be interrupted by a software update.
[
OOBE & Room Setup
]
-
Supports multiple languages for EULA and Privacy Policy
.
Next Update (Middle January Beta)
-
Plan to support the ability to manually set the orientation of the play area
.
-
Keep improving rifle stance tracking
.
You can provide feedback and discuss the update over in our
forums
.
VIVE Cosmos
1.0.8.8a
Released December 18
th
2019
[Origin]
-
Added Christmas decorations
VIVE Cosmos
1.0.8.8
Released December 6
th
2019
**MUST READ BEFORE UPDATING**
We discovered a bug that has a very small chance of bricking the headset during updates. This release will fix this for the future.
To safely upgrade to 1.0.8.8, please unplug your Vive Cosmos from the Link Box/Converter before you trigger the update. You may plug it back in once the update is finished, which will trigger a firmware upgrade and complete the process.
[
System
]
-
Improved system stability for use over longer duration.
[Tracking]
-
HMD:
-
Room Setup will no longer be blocked by the high brightness notification.
-
Refined the tracking indication timing during room setup.
-
Improved tracking experience during dynamic movements when using VIVE Wireless Adapter.
-
Improved the dynamic jitter UX.
-
-
Support simultaneous movement of occluded and non-occluded controller within the headset’s field of view.
-
Improved lower side tracking performance.
-
Optimized tracking trajectory for boxing style movements and archery games.
-
Optimized the tracking of throwing actions.
[
Runtime
]
-
Added fallback controller type, support added from SteamVR Beta 1.9.4 onwards.
-
Fixed a bug where the boundary would not be triggered when the controller is static.
-
Fixed IPD display no showing up during tracking indication.
-
Fixed bugs where Origin would behave abnormally when set as the default home environment.
-
Fixed vignette setting can only be on/off on pass through but now also work on content to address Phr00t’s feedback.
-
Fixed GPU memory leak.
[
Vive
Console
]
-
Solved a bug where the HMD firmware update might be interrupted during a software update.
-
Synced camera pass-through settings with Lens.
-
Renamed an executable file to prevent a bug where “Call of Duty: Modern Warfare” wouldn’t run due to a filename keyword filter.
[
Lens
]
-
Improved controller pointer behavior when using Lens.
-
Fixed an issue where multiple transitional animations would occur when launching content.
[
Origin
]
-
Updated environmental sounds and refined the tutorial.
[
OOBE & Room Setup
]
-
The how-to-wear-the-headset video now lets the user know they don’t need to take off their glasses.
-
Room setup can be triggered when in an untracked state by a long trigger press for 2 seconds (previously 3 seconds).
-
Improved the OOBE flow when requesting a GPU driver update.
-
Updated localization strings for resetting room setup and adjusting the headphone position.
You can provide feedback and discuss the update over in our
forums
.
VIVE Cosmos
1.0.8.1
Released November 15th 2019
[Vive Console]
-
Default disable USB power saving, which can improve the experience on Vive Wireless Adapter.
-
Added the ability for users to set Origin as the default home environment.
-
Users will now be notified when there’s a software update, with a link to the release notes.
-
Updated language strings for French and Spanish.
-
Adjusted the behavior of ViveVR startup, now will no longer launch automatically on boot.
[OOBE & Room Setup]
-
Fixed an issue where the initial setup was erroneously blocked by certain anti-virus applications.
-
Fixed a bug that did not allow the setup guide to be resumed.
-
Fixed a bug that could cause the Room Setup to crash.
-
Fixed DPI scaling of icons on high DPI 4K screens.
-
Added a pop-up dialog to remind users to pair the controllers before performing Room Setup.
-
Fine-tuned the boundary system and anti-aliasing to improve visual quality.
-
Updated Japanese and Czech strings in Room Setup.
[Lens]
-
Updated Viveport Infinity icon on the Overview and Viveport
-
Updated the download icon for content to now show the download progress directly on the app tile.
-
Updated strings for German, Spanish, Finish, French, and Polish.
-
Fixed an issue where the default minimum boundary transparency wasn’t aligned with the settings option.
-
Fixed loading scene does not close when content is ready to play issue.
-
Fixed extra pointer during the loading scene prior launching content.
You can provide feedback and discuss the update over in our
forums
.
VIVE Cosmos
1.0.7.1
Released 31st October 2019
[Tracking]
-
HMD:
-
Improved low light tracking, with better prediction during fast movements.
-
Fixed a bug where the too bright/low light notification would not show up.
-
Enabled VIVE Wireless Adapter compatibility.
Known issues:
-
You may experience performance issues on older & lower end CPUs. We are working hard to improve this in the next release.
-
If you experience connectivity, audio or display issues, please
disable USB power management
.
-
Please note Cosmos requires a new 21W power bank, the connection cable for Cosmos, Velcro clip, and a new pad to attach to the headstrap. Due to the new inside-out tracking on Cosmos and other features, the headset draws slightly more power than the current Vive Wireless Adapter battery can support, so this new battery is needed to power this headset wirelessly. In addition, Vive Cosmos processes all the camera tracking data solely in the headset and never sends the visual tracking data to the PC. While this means we are securing user privacy in their play space, this approach results in a higher headset power consumption.
-
-
Improved low light tracking stability. The minimum brightness requirement for reliable tracking is now 60% lower.
-
Improved high brightness tracking stability. The controllers will now track much better against a bright background, such as windows and studio lights.
-
Improved prediction models for the case when a controller exits the headset’s field of view (FOV).
-
Positional recovery is now faster and more accurate when returning into the headset’s FOV.
-
Improved tracking close to HMD. Optimal range is now reduced up to 10 cm/4 inches from the HMD.
-
Improved slow movement occlusion tracking prediction, which will help with content where the controllers are frequently occluding one another.
-
Improved the tracking algorithm to be better at ignoring other Cosmos controllers and patterns that may resemble the Cosmos controller, especially when the connected pair are out of the headset’s FOV.
*We will be continuously improving all aspects of the tracking algorithm in future updates.
[
ViveVR
Runtime
]
-
Fixed Error Code 210 runtime
bug
.
-
Non-HDCP errors on certain laptops caused by old Nvidia V-BIOS
identified
, notably on some MSI laptops. It will now be separately reported as Error Code 220 (previously aggregated with Error Code 210). If you encounter this on an MSI laptop, please reach out to
MSI Technical Support
for an updated new V-BIOS.
-
Fixed a bug with the play area boundary transparency settings and fine-tuned its appearance behavior.
-
Optimized the
camera passthrough vignetting
to better align and render safety boundaries.
-
Added error logging and troubleshooting for SteamVR compositor crashes, installation path and cases involving Safe Mode.
-
Improved mapping of error codes for edge case situations.
-
VIVE Origin is no longer forced as the default home environment.
-
Optimized tracking pose prediction to improve visual experience.
-
Resolved an issue where the IPD display would sometimes show when the HMD was moving quickly.
-
Updated low light notification strings for Dutch, Danish, Finnish, Norwegian & Swedish languages.
[VIVE Console]
-
Fixed a
bug
where the DisplayPort connection errors would pop up before the connection had time to stabilize.
-
Added Beta Release Notes and a link to all VIVE Cosmos Release Notes.
-
Fixed registry issues caused by switching Windows accounts and installation changes.
[OOBE & Room Setup]
-
Fixed a bug where a transparent window would appear during setup when the HMD was connected.
-
Fixed a bug where UI elements and Russian fonts were displayed incorrectly at 4K monitor resolution.
-
Improved the animation explaining how to put on the HMD during setup and updated the Cosmos Setup shortcut icon.
-
Updated and improved the animations and instructions for Room Setup.
-
Updated the environment UI around the animations for the room scanning step.
-
Fixed the null button UI bug for Chinese (Traditional/Simplified), Korean and Japan languages.
[Lens]
-
Improved the accuracy of the Cosmos-compatible filtering behavior.
-
The Lens will no longer prevent launching of incompatible or unoptimized Cosmos titles from your Library. Instead, a warning icon will be displayed on top of thumbnails for titles that may not be compatible with Cosmos. However, it will launch properly.
-
Added “New Releases” store carousel on the VIVEPORT page.
-
Added support for limited-time trial content and ability to correctly indicate its access permissions.
-
Added language support for Italian and Russian.
-
Fixed bugs with French voice output.
You can provide feedback and discuss the update over in our
forums
.
Next Update (Mid
–
November Beta)
We are continuing to work to improve our tracking. To get access to future releases earlier, you can
opt-in to our Beta program
. Our next update targeted for beta in mid-November will work to improve the following scenarios:
-
HMD:
-
Further improvements in jitter reduction in low light environments.
-
Improved wireless experience on older and lower end CPUs.
-
Controllers
-
Improved controller occlusion tracking to support two-handed “rifle mode” in shooting games.
-
Optimized tracking trajectory when a controller exits and re-enters the HMD’s FOV. This will improve content that involve the controllers frequently going behind the HMD or experience large amounts of swinging, such as racket & melee-based games.
-
Better alignment of right and left controller tracking pose behavior after being near the HMD.
VIVE Cosmos 1.0.5
Released October 18th 2019
-
Room setup performance improved for low light environments.
-
Resolved a USB audio driver compatibility issue where audio would not play on certain system configurations.
-
Updated multiple languages strings throughout the out of box setup, Vive Console, and Origin.
-
-
Support for multiple languages on “Learn more page” in controller pairing step
(Arabic, Chinese (Traditional/Simplified), Czech, Denmark, Dutch, Finish, French, German, Italian, Japanese, Korean, Norwegian, Polish, Russian, Spanish, Spanish-US, Swedish)
-
Fixed Russian string overlap issues in Vive Console
-
Fixed Japanese missing character in Origin
-
Support Czech language in Origin
Next Update (Late October Beta)
We have seen the community feedback and are continuing to work to improve tracking overall. Our next update targeted for beta at the end of October will work to improve the following scenarios:
HMD:
-
Improved low light tracking, with better prediction during fast movements
-
Reduced tracking jitter
-
Compatibility for Vive Wireless Adapter
Controllers:
-
Low light tracking stability – we will be continuously improving tracking accuracy in low light conditions
-
High brightness tracking stability – we will be improving tracking accuracy in high brightness environment
-
Overall improvement for prediction models when a controller exits the headset’s FOV
-
Faster and more accurate positional recovery when returning into the headset’s FOV
-
Improved near HMD tracking, which should improve archery mechanics in games
-
Improved slow movement occlusion tracking prediction
Additional updates will be disclosed with future releases.
VIVE Cosmos 1.0.3
Released October 5th 2019
-
Brightness detection toast notification no longer always on through the HMD.
VIVE Cosmos 1.0.1
Released October 2nd 2019
|