When your title publishes it will be your app id at the end of https://www.viveport.com/apps/
For example, if your app ID is: 4f5f140a-0928-4fcb-8023-93dc212eac17
Then your URL will be: https://www.viveport.com/apps/4f5f140a-0928-4fcb-8023-93dc212eac17
Application title and description
Please enter the title and description of your content. If you have localized content, ensure you select the appropriate languages in the Manage Languages prompt and add the translated title and text in the fields after selecting the language from the dropdown menu.
Select any of the following compatible headsets that your title supports.
- VIVE Pro
- Oculus Rift
Media type, genres and other required fields.
Select a media type for your title from the following two options:
Self-select an age-rating for your title for the most appropriate audience intended for your experience.
Select if your title is single- or multi-player.
You can then select up to five genres from the following options (each media type comes with a different set of genres):
Digital rights management (DRM)
- Viveport SDK DRM
Select the checkbox if you have integrated the Viveport SDK DRM into your title. Please double-check by referring to this document below.
>>Viveport SDK DRM
Find steps to complete the DRM SDK:
- Call top level API – Api.Init() to setup the SDK library and client runtime.
Use API GetLicense() to get the user’s content license, which is issued from Viveport to verify if the current user has permission to launch the content. Input parameters as below.
- Viveport ID
- Viveport key
- LicenseChecker (Note: You need to implement a subclass of LicenseChecker to decide what to do if user’s license verification is successful or failed.)
- Call top level API – Api.Shutdown() to teardown the library runtime after you finish using Viveport SDK.
- Wrapper-based DRM
Select the checkbox to apply wrapper-based DRM to your title. This option is recommended if you did not integrate the Viveport SDK DRM or other DRM solutions into your title. (*If your title is implemented with .Net framework, please use Viveport SDK DRM instead.)