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Unreal

ViveportUserDemo.h

#include "Components/ActorComponent.h"
#include "ViveportApi.h"
#include "ViveportUser.h"
#include "ViveportType.h"

#include "ViveportUserDemo.generated.h"

UCLASS(ClassGroup = (Viveport), meta = (BlueprintSpawnableComponent))
class VIVEPORTSDK_API UViveportUserDemo : public UActorComponent
{
    GENERATED_BODY()

public:
    // Sets default values for this component's properties
    UViveportUserDemo();

    // Called when the game starts
    void BeginPlay() override;

    // Called every frame
    void TickComponent(
        float DeltaTime,
        ELevelTick TickType,
        FActorComponentTickFunction* ThisTickFunction
        ) override;
};

ViveportUserDemo.cpp

#include "ViveportSDKPrivatePCH.h"
#include "ViveportUserDemo.h"

// Sets default values for this component's properties
UViveportUserDemo::UViveportUserDemo()
{
    // Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features
    // off to improve performance if you don't need them.
    bWantsBeginPlay = true;
    PrimaryComponentTick.bCanEverTick = true;
}

// Called when the game starts
void UViveportUserDemo::BeginPlay()
{
    Super::BeginPlay();

    const FString fstring = FString::Printf(TEXT("GetUserID=%s\nGetUserName=%s\nGetUserAvatarUrl=%s"),
                                            *UViveportUser::GetUserID(),
                                            *UViveportUser::GetUserName(),
                                            *UViveportUser::GetUserAvatarUrl());
    GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);
}

// Called every frame
void UViveportUserDemo::TickComponent(float DeltaTime,
                                      ELevelTick TickType,
                                      FActorComponentTickFunction* ThisTickFunction)
{
    Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
}