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Unity

using UnityEngine;
using System;
using Viveport;
 
/** Language: C# */
public class ViveportDemo : MonoBehaviour
{
   static string VIVEPORT_ID = "bd67b286-aafc-449d-8896-bb7e9b351876";
 
   // Use this for initialization
   void Start ()
   {
       Api.Init(InitStatusHandler, VIVEPORT_ID);
   }
 
   private static void InitStatusHandler(int nResult)
   {
       Viveport.Core.Logger.Log("Init(): " + nResult);
       if (nResult != 0)
       {
          Viveport.Core.Logger.Log("Init setup error ...");
          // Handle error
       }
       UserStats.IsReady(IsReadyHandler);
   }
 
   private static void IsReadyHandler(int nResult)
   {
       if (nResult != 0)
       {
          Viveport.Core.Logger.Log("Platform setup error ...");
          // Handle error
       }
       Viveport.Core.Logger.Log("UserId: " + User.GetUserId());
       Viveport.Core.Logger.Log("userName: " + User.GetUserName());
       Viveport.Core.Logger.Log("userAvatarUrl: " + User.GetUserAvatarUrl());
       // Do more things
   }
}