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Setting up your VR preview and Skybox

The VIVEPORT Scene SDK includes a gameobject called [Viveport Scene SDK] . The platform will be the spawn point of your preview. A child object of [Viveport Scene SDK] called VR Skybox Render Pos will determine the vantage point of your skybox. The gameobject appears as a platform, which will be invisible and intangible to the end user unless you specify otherwise.

  1. Search for VIVEPORT Scene SDK in the project search bar.
  2. Click and drag [Viveport Scene SDK] to the hierarchy.
  3. Position the [Viveport Scene SDK] object to be where you want end users to appear when they load your preview, and the default vantage point for your skybox.
  4. To adjust the skybox position in the hierarchy underneath [Viveport Scene SDK] , click VR Skybox Render Pos and then adjust the position of the object to change the render vantage point.

Important : Do not rotate (tilt) the X or Z axis of either object, or tilt the platform. The objects can only be rotated around the Y axis to choose the correct vantage direction.

If you don’t see the [VIVEPORT Scene SDK] object, make sure you’ve imported the VIVEPORT Scene SDK plugin into you project.