As the bridge between the player and the game, input is the decisive factor for how the player interacts with the game. By using Focus 3, there are countless ways for the player to interact with the game content, such as eye-tracking, hand-tracking, facial-tracking, Bluetooth gamepads and controllers. With features provided by VIVE, there are many possibilities available to the developer.
XR Interaction Toolkit - Basic Input for OpenXR for Mobile
What will you learn?
You will learn how to setup a project that utilizes the
XR Interaction Toolkit
to create immersive content that runs on
devices such as
VIVE Focus 3
In this tutorial we will use
Vive Focus 3.
What is the XR Interaction Toolkit?