Please Select Your Location

Thailand
Australia
Österreich
België
Canada
Canada - Français
中国
Česká republika
Denmark
Deutschland
France
HongKong
Iceland
India
Ireland
Italia
日本
Korea
Latvija
Lietuva
Lëtzebuerg
Malaysia
Malta
Mexico
Nederland
New Zealand
Norge
Polska
Portugal
Russia
Saudi Arabia
Singapore
España
Suisse
Suomi
Sverige
台灣
Ukraine
United Kingdom
United States
Việt Nam
المملكة العربية السعودية (Arabic)

archives

Hi developers, The Vive SRWorks SDK has a new release v0.9.3.0 today. You can download it from here. Release Notes: Support Pass-through, Depth, 2D segmentation of AI.vision etc. running on AMD Graphics card but exclude 3D reconstruction related function Add EULA, so need wearing HMD to make selection before SRWorks_Runtime start Remove Calibration from rotary […]

Continue Reading

The Wave SDK for Unreal Engine is now also available on Github: https://github.com/ViveSoftware/VIVE-Wave-SDK-Unreal INTRODUCTION So far, the Wave SDK for developers using Unreal Engine has been available only on the Vive Developer Website. We decided to release the WaveVR plugin for Unreal Engine as a public Github repository. This will allow developers to report bugs or suggest enhancements using Github […]

Continue Reading

Hi developers, Vive Hand Tracking SDK has a new release v0.9.2 today. You can download it from here. Highlight of changes: Update deep learning models for all platform. Add pinch support and confidence value in hand result. Added support for Cosmos XR faceplate. Added a cartoon hand model. Add new demo for UI interaction. For detailed […]

Continue Reading

Released May 7th 2020  [Runtime] Cosmos Elite & Cosmos Improved double image effect when hit heavy loading content Updated the hidden area mesh to solve the content crash that built by UE 4.24 Fixed error 210 to avoid only show black screen and error 216 to avoid miss detect SteamVR status Improve the stability when cable […]

Continue Reading

Hi developers, We’d like to hear your feedback in developing with our SDKs so we’ve created a set of surveys for you to participate in. Please click the following link based on the SDK you’re currently developing with: Eye Tracking SDK May Survey SRWorks SDK May Survey Wave SDK May Survey Hand Tracking SDK May […]

Continue Reading

Vive has an exciting new VR product lineup for 2020. This talk is aimed at developers wanting to make the most out of the new capabilities of these devices and the SDKs that support them. Topics being covered includes eye tracking, hand tracking, and SRWorks (pass-through) SDK. Date & Time Wed, Apr 22, 2020, 10:00 […]

Continue Reading

Released April 7th 2020  [Tracking] Controller: Overall reduction in controller jitter, improving precise movements in e.g. Angry Birds and Tilt Brush Improved controller tracking for better sniper stance accuracy [Vive Console] Added a troubleshooting link to help improve tracking environment [Room Setup] Updated hint strings for tracking notifications Updated “Pull and hold trigger” string in Japanese […]

Continue Reading

The Game Developers Conference (GDC) is one of our favorite moments of the year. Connecting with the developer community, sharing our technical insights and learning what is next for the industry is always a highlight for our team. We were disappointed when we realized GDC had to be canceled this year, yet completely agree with […]

Continue Reading

We are pleased to share that the new update of Wave SDK 3.1.94 Early Access with several Experimental Features is online. There are features to improve your content performance, provide more immersive user experience and support your development with user-friendly develop tools. Adaptive Quality How to maintain balance between rendering performance and power consumption? Try […]

Continue Reading

Released March 31 2020 [Tracking] Controller Improved controller tracking for better sniper stance accuracy You can provide feedback and discuss the update over in our forums.

Continue Reading