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archives

Released January 15th 2020 [Vive Runtime] When using wireless, the audio is now reported correctly to Windows. Improved support for systems with multiple GPUs – it is now able to detect which GPU the HMD is plugged into, and appropriately render the compositor on that GPU. Improved support for external GPUs when using a laptop already […]

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Join us for the upcoming HTC Vive Developer Jam in London, a weekend developer event to experiment and create the next generation of XR applications. Using the latest in VIVE hardware, including forward-thinking SDKs like Eye/Lip and Hand tracking, we challenge you to redefine how people interpret and interact with Virtual Reality. Whether you want […]

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Released January 6th 2020  [Controller] Fine-tuned the battery level indication to have better accuracy with more rechargeable battery brands. [Tracking] Controller: Solved the specific tracking pose lock problem for boxing style movements and archery style interactions.  Improved tracking of controller movement when adjacent to sides of the hip. Improved tracking of controller when visually occluded by […]

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We are pleased to announce that the new update of Wave SDK 3.1.6 beta is online for several bug fixes. This update contains bug fix for Direct Preview, Extension Method Collision with SteamVR, and fix Null reference exception in PoseTrackerManager to avoid Garbage Collection. To try the latest SDK: https://developer.vive.com/resources/knowledgebase/wave-sdk/ For more feature introductions, questions […]

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持续发力移动VR内容生态建设 奖金奖品总价值高达百万,面向全球征集优质移动VR内容 2019年 11月 22日 ,北京 – HTC VIVE全球化内容平台VIVEPORT近日宣布其首届移动VR开发者大赛(WAVE Developer Awards,简称WDA)正式开启,即日起至2020年3月20日面向全球开发者征集优质移动VR内容(包括游戏、视频、以及各领域应用)。本届WDA的奖金奖品价值超过百万, 包括奖金和最新VR硬件等丰富奖品,获奖作品还将收到来自Viveport的技术和宣传支持。参赛作品将自动上线Viveport VR应用商店,覆盖包括HTC Vive、爱奇艺·奇遇VR、Pico、大朋VR、创维VR、Idealens及影创VR等采用VIVE WAVE平台的移动VR设备用户。   奖金奖品价值高达百万 VIVEPORT发出移动VR内容开发者召集令 首届WDA针对全三自由度(3DoF)、全六自由度(6DoF)内容开设两个组别,共8个奖项,包含最佳游戏 (3DoF及6DoF) 、最佳应用 (3DoF及6DoF)、最佳游戏视觉 (3DoF)、最佳游戏玩法 (3DoF)、最佳视频 (3DoF)及为学生设立的明日之星特别奖。WDA是Viveport为VR开发者提供的炫技场,而对于开发者来说,现在也正是入场的最佳时机——Viveport VR应用商店的移动VR应用数量、用户活力和影响范围正处于快速增长的时期。 Viveport作为主流移动VR应用商店之一,为开发者提供了一个将其开发的VR内容触及多设备用户的机会:可同时覆盖HTC Vive、爱奇艺·奇遇VR、Pico、大朋VR、创维VR、Idealens及影创VR等采用VIVE WAVE平台的移动VR设备用户。这些预装了Viveport VR应用商店的设备已占据中国移动VR市场约60%的市场份额1。因此对于开发者来说,Viveport VR应用商店可以让内容最高效便捷地触达中国主流的移动VR设备用户 。 Viveport无限会员服务从今年4月推出后, 目前订阅无限会员的用户数量已增长近5倍, Viveport无限会员也贡献了平台的80%收入。作为VR领域全球首个无限会员服务,Viveport 无限会员服务让用户可以在此领略VR世界的无限精彩,同时让更多VR内容能够触达到更多用户,从而增加开发者的收入。   展望5G VR行业亟待更多开发者加入 VR是目前公认的将在5G时代迎来飞跃式发展的产品形态之一。 VR产品的沉浸式体验对渲染技术和数据传输速度要求极高,这也与5G高带宽、低延迟的特点十分吻合。HTC中国区总裁汪丛青表示:“5G 商用近在咫尺, 移动VR体验将首先受益于5G的技术红利,让移动VR用户数量在5G时代迎来大规模增长。Viveport会继续推动移动VR内容的发展,助力世界各地的开发者进入5G时代的巨大行业机遇。” 根据IDC今年第二季度发布的VR/AR市场报告2,从2020年开始,中国VR市场将在5G网络的推动下进入快速增长阶段,到2023年,移动VR设备当中,VR一体机的全球出货量有望达到2233万台,这个数字预计将是2019年度VR一体机出货量的8倍多。届时,中国将占有全球VR市场30%的份额。 为了迎接5G的到来, HTC也做了充分的准备工作。目前HTC已与包括国内运营商在内的全球多家运营商展开深度合作,利用5G带来的全新市场空间,加快5G+VR落地应用。通过运营商的5G布局,将带领一体机及分体机的移动VR设备,更广泛进入大众消费者群体。据IDC跟踪报告数据分析显示3,目前3DoF一体机占据80%以上的中国移动VR市场,加上VIVE WAVE合作伙伴的3DoF一体机于2019年已陆续扩展到亚太地区, 并将于2020年继续扩展至全球市场。因此综合全球5G发展及市场需求,3DoF内容的需求于未来数年会有持续上升的趋势。 VR行业将在5G时代进入大规模增长的时期,对于广大开发者来说也是个绝佳的机会。HTC举办WDA,不仅是为了进一步丰富Viveport移动VR生态,也是为广大开发者提供一展身手的舞台。相信随着整个移动VR行业的蓬勃发展,WDA也将成长为VR生态中的经典盛会之一。 WDA报名详情, 请登入: www.viveport.com/wda2020。有意者还可登陆Vive论坛了解更多有关Viveport详情:https://www.vive.com/cn/forum/8174?page=1&extra=&hash=ADdY#pid15895   关于VIVEPORT VIVEPORT是一个全球性的VR订阅服务和VR应用商店平台,面向全球60多个国家提供服务。用户可以通过Viveport体验近2000款VR应用和游戏,同时该平台也为开发者实现更多传播作品和盈利的方式。Viveport支持多种虚拟现实头显设备,包括PC端、一体机和移动端设备。今年,Viveport推出了首个Viveport无限会员服务 […]

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Released December 20th 2019 [Controller] Fine tuned the battery level behavior for different brand batteries. [Tracking] Controller Solved the specific tracking pose lock problem for boxing style movements and archery game playing. [Vive Runtime] Solved the stability issue for Performance Priority Mode on AMD graphic cards. Optimized IPD show up timing to avoid blocking the VR game. Report VR Headset […]

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Global VR developers eligible to win prizes worth a total value of CNY 1 million December 13, 2019, BEIJING – VIVEPORTTM, the global VR store and subscription service, announced the launch of the first WAVE Developer Awards (WDA). Global developers can submit their standalone VR apps, videos and games on Viveport WDA official website through […]

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Released December 6th 2019  **Must Read Before Updating**  We discovered a bug that has a very small chance of bricking the headset during updates. This release will fix this for the future. To safely upgrade to 1.0.8.8, please unplug your Vive Cosmos from the Link Box/Converter before you trigger the update. You may plug it back […]

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Released December 2nd 2019 [Tracking] HMD: Improved the dynamic jitter UX Refine tracking indication timing during room setup Controllers: Improved punching movement in boxing games Optimized the throwing a ball/grenade doesn’t work well case [Runtime] Fixed IPD display no show when tracking indication Fixed GPU memory leak [Vive Console] (BETA) Supported “Performance Priority mode” in Settings/Video […]

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VIVE Cosmos Beta 1.0.8.5 Released November 26th 2019 [System] Improved system stability for use over longer durations. [Tracking] Controller: Optimized tracking trajectory for boxing style movements and archery games. Support simultaneous movement of occluded and non-occluded controller within the headset’s field of view. [Vive Runtime] Added fallback controller type, support added from SteamVR Beta 1.9.4 onwards. […]

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