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Getting Data from the VIVE Wrist Tracker

Supported Platforms and Devices

Platform Headset Supported Plugin Version
PC PC Streaming Focus 3/XR Elite/Focus Vision X
Pure PC Vive Cosmos X
Vive Pro series X
AIO Focus 3/XR Elite/Focus Vision V 2.0.0 and above

Specification

This chapter will explore how to create more immersive experiences using the Wrist Tracker feature within the Wrist Tracker extension.

Environment Settings

Add the VIVE XR Wrist Tracker Profile.
To use the Wrist Tracker profile, simply add the VIVE XR Wrist Tracker profile in Edit > Project Setting > XR Plug-In Management > OpenXR.

XRPluginManagementWrist.png

Golden Sample

This profile can be used in different cases. In the following, let’s see how to use this VIVE XR Wrist Tracker profile.

As shown in the following, VIVE Wrist Tracker provides the pose of the tracker and input of the menu and primary buttons.

  • OpenXR Coordinate:
    Wrist01.png
    Wrist02.png
  • Unity Coordinate:
    Wrist03.png
    Wrist04.png
    Wrist003.png

Use the feature through an action map

In any action map, you can use the VIVE XR Wrist Tracker profile data as follows.

  1. primaryButton: indicates the press state of primary button.
    Path: <ViveWristTracker>{RightHand}/primaryButton (or LeftHand)

    WristTrackerPrimaryButton.png

  2. Menu: indicates the press state of left wrist tracker menu button.
    Path: <ViveWristTracker>{LeftHand}/menu (only LeftHand has menu)

    WristTrackerMenu.png

  3. devicesPose: indicates the pose of the tracker.
    Path: <ViveWristTracker>{RightHand}/devicePose (or LeftHand)

    WristTrackerDevicePose.png

  4. devicesPose/isTracked: indicates whether the tracker is tracked or not.
    Path: <ViveWristTracker>{RightHand}/devicePose/isTracked (or LeftHand)

    WristTrackerIsTracked.png

  5. devicePose/trackingState: indicates the InputTrackingState of wrist tracker.
    Path: <ViveWristTracker>{RightHand}/devicePose/trackingState (or LeftHand)

    WristTrackerTrackingState.png

See Also

Wrist Tracker extension.

If you aren’t familiar with how to use action maps, go check to the basic input.