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Getting The Data of Eye Gaze

Supported Platforms and Devices

Platform Headset Supported Plugin Version
PC PC Streaming Focus 3/XR Elite/Focus Vision V 2.0.0 and above
Pure PC Vive Cosmos V 2.0.0 and above
Vive Pro series V 2.0.0 and above
AIO Focus 3/XR Elite/Focus Vision V 2.0.0 and above

Specification

VIVE OpenXR Unity plugin supports Eye Gaze Eye Gaze Interaction Profile which depends on OpenXR Interaction Profiles.

This chapter will explore how to create more immersive experiences using the Eye Gaze interaction feature within the Eye Gaze extension.

Environment Settings

To use the Eye Gaze Interaction profile, add the Eye Gaze Interaction profile in Edit > Project Setting > XR Plug-In Management > OpenXR

eyegaze003.gif

Golden Sample

Hi there, in this session, I am going to demonstrate the usage of Eye Gaze Interaction profile. This profile gives the data of a pose, as showing in the following.

EyeGaze001.png

EyeGaze002.png

Notice:
Eye Gaze Interaction is only supported on the XR headset and runtime with the eye tracking capability. Please make sure your target device is ready for eye tracking so that your content just can get eye gaze pose.

In the following step, let’s learn how to use this profile.

Use the feature through an action map

Next, in any action map, you can use the Eye Gaze Interaction profile.

The following shows the data provided by Eye Gaze Interaction (OpenXR).

  • pose
    gives the pose of eye gaze .
    EyeGaze004.gif

See Also

Eye Gaze

If you are not familiar with how to use the action maps, you can check - The basic input .