Please Select Your Location
Australia
Österreich
België
Canada
Canada - Français
中国
Česká republika
Denmark
Deutschland
France
HongKong
Iceland
Ireland
Italia
日本
Korea
Latvija
Lietuva
Lëtzebuerg
Malta
المملكة العربية السعودية (Arabic)
Nederland
New Zealand
Norge
Polska
Portugal
Russia
Saudi Arabia
Southeast Asia
España
Suisse
Suomi
Sverige
台灣
Ukraine
United Kingdom
United States
Please Select Your Location
België
Česká republika
Denmark
Iceland
Ireland
Italia
Latvija
Lietuva
Lëtzebuerg
Malta
Nederland
Norge
Polska
Portugal
España
Suisse
Suomi
Sverige

Unreal

#include "ViveportSDKPrivatePCH.h"
#include "ViveportArcadeSessionDemo.h"
#include "ViveportApi.h"
#include "ViveportArcadeSession.h"

void UViveportArcadeSessionDemo::BeginPlay()
{
    Super::BeginPlay();

    myInitCallback.SetDemoPtr(this);
    myShutdownCallback.SetDemoPtr(this);
    myIsReadyCallback.SetDemoPtr(this);
    myStartSessionCallback.SetDemoPtr(this);
    myStopSessionCallback.SetDemoPtr(this);

    // Call ViveportApi::Init()
    UViveportApi::Init(&myInitCallback, APP_ID);
}

void UViveportArcadeSessionDemo::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
    Super::EndPlay(EndPlayReason);

    // Call ViveportApi::Shutdown()
    UViveportApi::Shutdown(&myShutdownCallback);
}

/***************************************************************
*					MyInitCallback
***************************************************************/

void UViveportArcadeSessionDemo::MyInitCallback::OnSuccess()
{
    UE_LOG(ViveportSDK, Log, TEXT("[UViveportArcadeSessionDemo][MyInitCallback] Init success."));
    FString fstring("Init success.");
    GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);

    UViveportArcadeSession::IsReady(mDemo->GetIsReadyCallback());
}

void UViveportArcadeSessionDemo::MyInitCallback::OnFailure(int nErrorCode)
{
    UE_LOG(ViveportSDK, Log, TEXT("[UViveportArcadeSessionDemo][MyInitCallback] Init failure. Error = %d"), nErrorCode);
    FString fstring = FString::Printf(TEXT("Init failure. Error = %d"), nErrorCode);
    GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);
}

/***************************************************************
*					MyShutdownCallback
***************************************************************/

void UViveportArcadeSessionDemo::MyShutdownCallback::OnSuccess()
{
    UE_LOG(ViveportSDK, Log, TEXT("[UViveportArcadeSessionDemo][MyShutdownCallback] Shutdown success."));
    FString fstring("Shutdown success.");
    GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);
}

void UViveportArcadeSessionDemo::MyShutdownCallback::OnFailure(int nErrorCode)
{
    UE_LOG(ViveportSDK, Error, TEXT("[UViveportArcadeSessionDemo][MyShutdownCallback] Shutdown failure. Error = %d"), nErrorCode);
    FString fstring = FString::Printf(TEXT("Shutdown failure. error=%d"), nErrorCode);
    GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);
}

/***************************************************************
*					MyIsReadyCallback
***************************************************************/

void UViveportArcadeSessionDemo::MyIsReadyCallback::OnSuccess(const FString& pchAppID)
{
    UE_LOG(ViveportSDK, Log, TEXT("[UViveportArcadeSessionDemo][MyIsReadyCallback] IsReady success. app ID = %s"), *pchAppID);
    FString fstring = FString::Printf(TEXT("Is ready success, app ID = %s"), *pchAppID);
    GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);

    // start session
    UViveportArcadeSession::Start(mDemo->GetStartSessionCallback());
}

void UViveportArcadeSessionDemo::MyIsReadyCallback::OnFailure(int nCode, const FString& pchMessage)
{
    UE_LOG(ViveportSDK, Error, TEXT("[UViveportArcadeSessionDemo][MyIsReadyCallback] IsReady failure. Code = %d, message = %s"), nCode, *pchMessage);
    FString fstring = FString::Printf(TEXT("IsReady failure. Code = %d, message = %s"), nCode, *pchMessage);
    GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);
}

/***************************************************************
*					MyStartSessionCallback
***************************************************************/

void UViveportArcadeSessionDemo::MyStartSessionCallback::OnStartSuccess(const FString& pchAppID, const FString& pchGuid)
{
    UE_LOG(ViveportSDK, Log, TEXT("[UViveportArcadeSessionDemo][MyStartSessionCallback] start session success. pchAppID = %s, pchGuid = %s"), *pchAppID, *pchGuid);
    FString fstring = FString::Printf(TEXT("start session success. pchAppID = %s, pchGuid=%s"), *pchAppID, *pchGuid);
    GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);

    UViveportArcadeSession::Stop(mDemo->GetStopSessionCallback());
}

void UViveportArcadeSessionDemo::MyStartSessionCallback::OnFailure(int nCode, const FString& pchMessage)
{
    UE_LOG(ViveportSDK, Error, TEXT("[UViveportArcadeSessionDemo][MyStartSessionCallback] start session failure. Code = %d, message = %s"), nCode, *pchMessage);
    FString fstring = FString::Printf(TEXT("start session failure. code = %d, message = %s"), nCode, *pchMessage);
    GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);
}

/***************************************************************
*					MyStopSessionCallback
***************************************************************/

void UViveportArcadeSessionDemo::MyStopSessionCallback::OnStopSuccess(const FString& pchAppID, const FString& pchGuid)
{
    UE_LOG(ViveportSDK, Log, TEXT("[UViveportArcadeSessionDemo][MyStopSessionCallback] stop session success. pchAppID = %s, pchGuid = %s"), *pchAppID, *pchGuid);
    FString fstring = FString::Printf(TEXT("stop session success. pchAppID = %s, pchGuid=%s"), *pchAppID, *pchGuid);
    GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);

}

void UViveportArcadeSessionDemo::MyStopSessionCallback::OnFailure(int nCode, const FString& pchMessage)
{
    UE_LOG(ViveportSDK, Error, TEXT("[UViveportArcadeSessionDemo][MyStopSessionCallback] stop session failure. Code = %d, message = %s"), nCode, *pchMessage);
    FString fstring = FString::Printf(TEXT("stop session failure. code = %d, message = %s"), nCode, *pchMessage);
    GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);
}