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Australia
Österreich
België
Canada
Canada - Français
中国
Česká republika
Denmark
Deutschland
France
HongKong
Iceland
Ireland
Italia
日本
Korea
Latvija
Lietuva
Lëtzebuerg
Malta
المملكة العربية السعودية (Arabic)
Nederland
New Zealand
Norge
Polska
Portugal
Russia
Saudi Arabia
Southeast Asia
España
Suisse
Suomi
Sverige
台灣
Ukraine
United Kingdom
United States
Please Select Your Location
België
Česká republika
Denmark
Iceland
Ireland
Italia
Latvija
Lietuva
Lëtzebuerg
Malta
Nederland
Norge
Polska
Portugal
España
Suisse
Suomi
Sverige

Example usage

The following example highlights how a developer might use the VIVEPORT Subscription API in their title.

Make sure you have a VIVEPORT ID and Key for your title before trying to implement any of the API functions.

  1. Call the Top Level API using Viveport.Api.Init to initialize the VIVEPORT SDK. For Unity developers, this is typically called as Monobehavior Start() .
  2. Call Viveport.Subscription.IsReady to initialize the subscription API and to make sure there is a connection to the VIVEPORT platform.
  3. Do any of the following:
    • Call Viveport.Subscription.IsWindowsSubscriber to determine if the end user is a Windows subscriber.
    • Call Viveport.Subscription.IsAndroidSubscriber to determine if the end user is an Android subscriber.
    • Call Viveport.Subscription.SubscriptionTransactionType to determine which kind of subscription the end user has.
  4. Call Viveport.Api.Shutdown to release VIVEPORT SDK resources when no longer needed. In Unity, this is typically either in MonoBehavior OnDestroy() or before Application.Quit() .