Unreal
ViveportDeeplinkDemo.h
#include "Components/ActorComponent.h"
#include "ViveportApi.h"
#include "ViveportDeeplink.h"
#include "ViveportDeeplinkDemo.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class VIVEPORTSDK_API UViveportDeeplinkDemo : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UViveportDeeplinkDemo();
/** The VIVEPORT ID for auth verify */
FString VIVEPORT_ID = "bd67b286-aafc-449d-8896-bb7e9b351876";
/** Public key for auth verify */
FString VIVEPORT_KEY = "MIGfMA0GCSqGSIb3DQEBAQUAA4GNADCBiQKBgQDFypCg0OHfBC+VZLSWPbNSgDo9qg/yQORDwGy1rKIboMj3IXn4Zy6h6bgn8kiMY7VI0lPwIj9lijT3ZxkzuTsI5GsK//Y1bqeTol4OUFR+47gj+TUuekAS2WMtglKox+/7mO6CA1gV+jZrAKo6YSVmPd+oFsgisRcqEgNh5MIURQIDAQAB";
FString TARGET_APP_VIVEPORT_ID = "bbbc73fc-b018-42ce-a049-439ab378dbc6";
FString LAUNCH_DATA = "lauch_data";
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// callback interface
class MyViveportDeeplinkStatus : public ViveportApiStatus
{
protected:
UViveportDeeplinkDemo* mDemo;
public:
void SetDemoPtr(UViveportDeeplinkDemo* p) { mDemo = p; }
};
class MyViveportDeeplinkStatus2 : public ViveportApiStatus2
{
protected:
UViveportDeeplinkDemo* mDemo;
public:
void SetDemoPtr(UViveportDeeplinkDemo* p) { mDemo = p; }
};
class MyInitCallback : public MyViveportDeeplinkStatus
{
public:
void OnSuccess(
) override;
void OnFailure(int errorCode
) override;
};
MyInitCallback myInitCallback;
class MyDeeplinkIsReadyCallback : public MyViveportDeeplinkStatus
{
public:
void OnSuccess(
) override;
void OnFailure(int errorCode
) override;
};
MyDeeplinkIsReadyCallback myDeeplinkIsReadyCallback;
class MyDeeplinkCallback : public MyViveportDeeplinkStatus2
{
public:
void OnSuccess(
const FString& result
) override;
void OnFailure(
int errorCode,
const FString& errorMessage
) override;
};
MyDeeplinkCallback myDeeplinkCallback;
MyDeeplinkIsReadyCallback* GetDeeplinkIsReadyCallback() { return &myDeeplinkIsReadyCallback; }
MyDeeplinkCallback* GetDeeplinkCallback() { return &myDeeplinkCallback; }
};
ViveportDeeplinkDemo.h
#include "ViveportSDKPrivatePCH.h"
#include "ViveportDeeplinkDemo.h"
// Sets default values for this component's properties
UViveportDeeplinkDemo::UViveportDeeplinkDemo()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = false;
}
// Called when the game starts
void UViveportDeeplinkDemo::BeginPlay()
{
Super::BeginPlay();
myInitCallback.SetDemoPtr(this);
myDeeplinkIsReadyCallback.SetDemoPtr(this);
UViveportApi::Init(&myInitCallback, VIVEPORT_ID);
}
/***************************************************************
* MyInitCallback
***************************************************************/
void UViveportDeeplinkDemo::MyInitCallback::OnSuccess()
{
UE_LOG(ViveportSDK, Error, TEXT("[UViveportDeeplinkDemo][MyInitCallback] Init Success"));
FString fstring("Init success.");
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);
UViveportDeeplink::IsReady(mDemo->GetDeeplinkIsReadyCallback());
}
void UViveportDeeplinkDemo::MyInitCallback::OnFailure(int errorCode)
{
UE_LOG(ViveportSDK, Error, TEXT("[UViveportDeeplinkDemo][MyInitCallback] Init failure. Code = %d"), errorCode);
FString fstring = FString::Printf(TEXT("Init failure. error=%d"), errorCode);
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);
}
void UViveportDeeplinkDemo::MyDeeplinkIsReadyCallback::OnSuccess()
{
FString lauchData = TEXT("GetLaunchData : ") + UViveportDeeplink::GetAppLaunchData();
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, lauchData);
FString f1string("Start GoToAppOrGoToStore");
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, f1string);
UViveportDeeplink::GoToAppOrGoToStore(mDemo->GetDeeplinkCallback(), mDemo->TARGET_APP_VIVEPORT_ID, mDemo->VIVEPORT_KEY);
/* Test GoToApp
FString fstring("Start GoToApp");
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);
UViveportDeeplink::GoToApp(mDemo->GetDeeplinkCallback(), mDemo->TARGET_APP_VIVEPORT_ID, mDemo->VIVEPORT_KEY);
*/
/*Test GoToApp with BranchName PROD or BETA
FString f2string("Start GoToApp");
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, f2string);
UViveportDeeplink::GoToApp(mDemo->GetDeeplinkCallback(), mDemo->TARGET_APP_VIVEPORT_ID, mDemo->VIVEPORT_KEY, TEXT("PROD"));
*/
/*Test GoToStore
FString f3String("Start GoToStore");
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, f3String);
UViveportDeeplink::GoToStore(mDemo->GetDeeplinkCallback(), mDemo->TARGET_APP_VIVEPORT_ID);
*/
}
void UViveportDeeplinkDemo::MyDeeplinkIsReadyCallback::OnFailure(int errorCode)
{
UE_LOG(ViveportSDK, Error, TEXT("[UViveportDeeplinkDemo][MyDeeplinkIsReadyCallback] DeeplinkIsReady failure. Code = %d"), errorCode);
FString fstring = FString::Printf(TEXT("DeeplinkIsReady failure. error=%d"), errorCode);
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);
}
/***************************************************************
* MyDeeplinkCallback
***************************************************************/
void UViveportDeeplinkDemo::MyDeeplinkCallback::OnSuccess(const FString& result)
{
UE_LOG(ViveportSDK, Error, TEXT("[UViveportDeeplinkDemo][MyDeeplinkCallback] DeeplinkCallback Success"));
FString fstring("Deeplink is Success!!");
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);
}
void UViveportDeeplinkDemo::MyDeeplinkCallback::OnFailure(int errorCode, const FString& errorMessage)
{
UE_LOG(ViveportSDK, Error, TEXT("[UViveportDeeplinkDemo][MyDeeplinkCallback] DeeplinkCallback failure. Code = %d"), errorCode);
FString fstring = FString::Printf(TEXT("DeeplinkCallback failure errorCode = %d errorMessage = %s"), errorCode, *errorMessage);
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::White, fstring);
}