Setting up your VR preview and Skybox
The VIVEPORT Scene SDK includes a gameobject called [Viveport Scene SDK] . The platform will be the spawn point of your preview. A child object of [Viveport Scene SDK] called VR Skybox Render Pos will determine the vantage point of your skybox. The gameobject appears as a platform, which will be invisible and intangible to the end user unless you specify otherwise.
- Search for VIVEPORT Scene SDK in the project search bar.
- Click and drag [Viveport Scene SDK] to the hierarchy.
- Position the [Viveport Scene SDK] object to be where you want end users to appear when they load your preview, and the default vantage point for your skybox.
- To adjust the skybox position in the hierarchy underneath [Viveport Scene SDK] , click VR Skybox Render Pos and then adjust the position of the object to change the render vantage point.
Important : Do not rotate (tilt) the X or Z axis of either object, or tilt the platform. The objects can only be rotated around the Y axis to choose the correct vantage direction.
If you don’t see the [VIVEPORT Scene SDK] object, make sure you’ve imported the VIVEPORT Scene SDK plugin into you project.