Please Select Your Location
Australia
Österreich
België
Canada
Canada - Français
中国
Česká republika
Denmark
Deutschland
France
HongKong
Iceland
Ireland
Italia
日本
Korea
Latvija
Lietuva
Lëtzebuerg
Malta
المملكة العربية السعودية (Arabic)
Nederland
New Zealand
Norge
Polska
Portugal
Russia
Saudi Arabia
Southeast Asia
España
Suisse
Suomi
Sverige
台灣
Ukraine
United Kingdom
United States
Please Select Your Location
België
Česká republika
Denmark
Iceland
Ireland
Italia
Latvija
Lietuva
Lëtzebuerg
Malta
Nederland
Norge
Polska
Portugal
España
Suisse
Suomi
Sverige

Exporting your VR preview

Once your scene has been laid out and everything has been placed, you can export it for testing or submission.

  1. From the Unity Editor menu at the top of the screen, click Vive > Export Editor . You will see a menu with a series of steps.
  2. Enter your App ID here. You can choose to either use a test name, or use your title’s VIVEPORT ID.
    Note: Your final submission must use your title’s VIVEPORT ID as the App ID, but this is not needed for local testing.
  1. If you’ve added navigation mesh information, or if you’ve added teleporting, under Navigation Mesh click Update ViveNavMesh Data .
  2. Under VR Preview Scene , click Bundle Scene . This will bundle all the objects for packaging, along with any of the preconfigured interaction scripts.
  3. Under VR Skybox > Render From Position , select VR Skybox Render pos (Transform) .
  4. In the Scene window, adjust the position of the VR Skybox Render pos . This is the vantage point from which your Skybox will be captured.
  5. Once your Skybox Render pos is set, click Bundle Skybox .
  6. Click Export All Contents to export your VR preview. Once complete, you will see a message with the location of your zipped VR preview.