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Example usage

The following example highlights how a developer might use the VIVEPORT Arcade Leaderboards API in their title.

Make sure you have a VIVEPORT ID and Key for your title before trying to implement any of the API functions.

  1. Call the Top Level API using Viveport.Api.Init to initialize the VIVEPORT SDK. For Unity developers, this is typically called as Monobehavior Start() .
  2. Call Viveport.Arcadeleaderboard.IsReady() to initialize the VIVEPORT Arcade Leaderboards API.
  3. Call Viveport.ArcadeLeaderboard.DownloadLeaderBoardScores() to download scores.
  4. Do any of the following:
    • Call Viveport.ArcadeLeadboard.GetCount() to check the number of leaderboard scores, which can be used to determine index values for GetLeaderboardScore() .
    • Call GetLeaderboardSortMethod() to get the sorting method used for the leaderboard score order. This can be used to organize the information for local display.
    • Call GetLeaderboardDisplayType() to determine what kind of data the leaderboard stores. See LeaderBoardDisplayType() for a complete list.
  5. Call GetLeaderboardScore() using the correct index to retrieve scores.
  6. Show leaderboards to the end user.
  7. If there are new scores to upload, call UpLoadLeaderboardScore() to upload them to the VIVEPORT backend.
    Keep in mind that changes will be handled based on the leaderboard configuration in the VIVEPORT Developer Console , such as whether the scores are aggregated or replaced.
  8. Call Viveport.Api.Shutdown to release VIVEPORT SDK resources when no longer needed. In Unity, this is typically either in MonoBehavior OnDestroy() or before Application.Quit() .