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6.1.0

Wave SDK 6.1.0 was released on August 2, 2024. There are plugins for both Unity and Unreal Engine.

Release Notes
Changes
  1. Added clamp mesh when passthrough is showing to reduce GPU loading.
  2. Move eye tracking foveation from WVR_FoveationMode_Default to WVR_FoveationMode_Dynamic. (See WVR_RenderFoveationMode )
  3. Upgrade android minSDKVersion to 29.

Wave SDK for Unity:

Download

Unity XR Plugin (Unity 2019.4+) – Install via Unity Package Manager

Changes
  1. Added constraint and throw features in RHI.
  2. Update facial expression mapping configuration value for mouth sad expression.
  3. Upgrade android minSDKVersion to 29.

Wave SDK for Unreal:

Download
Changes
  1. Added limitation for android minSDKVersion. Please set Android minSDKVersion to 29 or greater. (See Unreal Plugin Getting Started )
Direct Preview :

Install the driver before you start.

After successful installation, you'll see the VIVE RR Interface under your "Device Manager / HTC Device"

Native Wave SDK:

For developers using native Java code. Usually not needed for developers who use Unity or Unreal Engine.

Wave Runtime Tools and Services:
Helpful for developers using Unity/Unreal or Native SDK


Performance Profilling Tool:

1. HUD

HUD supplies information for tuning performance.

You can find the setting app in: SDK/tools/wvr_ HUD 2_setting_tool_v1.apk
More detail

2. Android Systrace

Android Systrace is a low overhead but powerful tool that can analyze performance bottlenecks.
More detail

3. Snapdragon Profiler

Snapdragon Profiler allows developers to analyze CPU, GPU, DSP, memory, power, thermal, and network data, so they can find and fix performance bottlenecks.
More detail