5.6.0
Wave SDK 5.6.0
was released on January 10, 2024. There are plugins for both
Unity
and
Unreal Engine.
Release Notes
Updates:
-
Added WVR_HandGraspState in WVR_HandJointData. (See
WVR_GetHandTrackingData
)
Requests Wave Runtime 5.6.0+ (for API Level 16+) to support. - Added WVR_ClearTrackableMarkers API. (See WVR Marker )
- Added WVR_SemanticLabelName inside WVR_ScenePlane data structure. (See WVR_GetScenePlanes )
Wave SDK for Unity:
[Important] Do not use Unity XR Plugin 5.6.0-r.10.1, please update to hot-fix 5.6.0-r.10.2
Unity XR Plugin (Unity 2019.4+) – Install via Unity Package Manager
Wave SDK for Unreal:
[Important] Please update Hot-fix Unreal Plugin: 5.6.0-r.10.1
Direct Preview :
Install the driver before you start.
After successful installation, you'll see the VIVE RR Interface under your "Device Manager / HTC Device"
Native Wave SDK:
For developers using native Java code. Usually not needed for developers who use Unity or Unreal Engine.
Wave Runtime Tools and Services:
Helpful for developers using Unity/Unreal or Native SDK
Performance Profilling Tool:
1. HUD
HUD supplies information for tuning performance.
You can find the setting app in: SDK/tools/wvr_ HUD 2_setting_tool_v1.apk
More detail
2. Android Systrace
Android Systrace is a low overhead but powerful tool that can analyze performance bottlenecks.
More detail
3. Snapdragon Profiler
Snapdragon Profiler allows developers to analyze CPU, GPU, DSP, memory, power, thermal, and network data, so they can find and fix performance bottlenecks.
More detail