2.0.0
Unreal 2.0.0 ( August 11, 2023):
 
 OpenXR for
 
  Unreal Engine 5.1
 
 :
 
 OpenXR for
 
  Unreal Engine 5.2
 
 :
 
  
   
   Release Notes:
   
  
 
Release Information:
- Version: 2.0.0
- Unreal Engine Version: 5.1, 5.2
- Target Platform: PC Win64, Android arm64
- Target Device: VIVE XR Elite, VIVE Focus 3, VIVE Pro Series, VIVE Cosmos
- Graphics API: DX11, DX12, Vulkan
- OpenXR Android Loader Version: Khronos openxr_loader_for_android-1.0.26
Changes:
- Combine AIO & PC plugins into one plugin package.
- ViveOpenXRAndroid plugin is removed, new plugin is ViveOpenXR plugin only.
- Support UE5.1 & UE5.2.
Module changes:
| ViveOpenXR Plugin (v2.0.0) | ViveOpenXR Plugin (PC v1.6.0) | ViveOpenXRAndroid Plugin (AIO v1.0.5) | 
| ViveOpenXRHMD | N/A | ViveOpenXRAndroidHMD | 
| ViveOpenXRLoader | N/A | ViveOpenXRAndroidLoader | 
| ViveOpenXRCosmosController | ViveOpenXRCosmosController | N/A | 
| ViveOpenXRFocus3Controller | ViveOpenXRFocus3Controller | ViveOpenXRAndroidController | 
| ViveOpenXRFacialTracking | ViveOpenXRFacialTracking | ViveOpenXRAndroidFacialTracking | 
| ViveOpenXRHandInteraction | ViveOpenXRHandInteraction | ViveOpenXRAndroidHandInteraction | 
| ViveOpenXRPassthrough | ViveOpenXRPassthrough | ViveOpenXRAndroidPassthrough | 
| ViveOpenXRSceneUnderstanding | ViveOpenXRSceneUnderstanding | N/A | 
| ViveOpenXRWristTracker | N/A | ViveOpenXRAndroidWristTracker | 
 
  Known Issues:
  
 
- UE5.2 ViveOpenXR apps crash while being launched on VIVE Focus 3. The issue will be fixed in the coming FOTA.
- The grip pose of HandInteraction on AIO (Focus3/XR Elite) may chaotically drift due to the problem of pose prediction. It will be fixed in the future depending on the runtime upgrade of devices.