2.0.0
Unreal 2.0.0 ( August 11, 2023):
OpenXR for
Unreal Engine 5.1
:
OpenXR for
Unreal Engine 5.2
:
Release Notes:
Release Information:
- Version: 2.0.0
- Unreal Engine Version: 5.1, 5.2
- Target Platform: PC Win64, Android arm64
- Target Device: VIVE XR Elite, VIVE Focus 3, VIVE Pro Series, VIVE Cosmos
- Graphics API: DX11, DX12, Vulkan
- OpenXR Android Loader Version: Khronos openxr_loader_for_android-1.0.26
Changes:
- Combine AIO & PC plugins into one plugin package.
- ViveOpenXRAndroid plugin is removed, new plugin is ViveOpenXR plugin only.
- Support UE5.1 & UE5.2.
Module changes:
ViveOpenXR Plugin (v2.0.0) |
ViveOpenXR Plugin (PC v1.6.0) |
ViveOpenXRAndroid Plugin (AIO v1.0.5) |
ViveOpenXRHMD |
N/A |
ViveOpenXRAndroidHMD |
ViveOpenXRLoader |
N/A |
ViveOpenXRAndroidLoader |
ViveOpenXRCosmosController |
ViveOpenXRCosmosController |
N/A |
ViveOpenXRFocus3Controller |
ViveOpenXRFocus3Controller |
ViveOpenXRAndroidController |
ViveOpenXRFacialTracking |
ViveOpenXRFacialTracking |
ViveOpenXRAndroidFacialTracking |
ViveOpenXRHandInteraction |
ViveOpenXRHandInteraction |
ViveOpenXRAndroidHandInteraction |
ViveOpenXRPassthrough |
ViveOpenXRPassthrough |
ViveOpenXRAndroidPassthrough |
ViveOpenXRSceneUnderstanding |
ViveOpenXRSceneUnderstanding |
N/A |
ViveOpenXRWristTracker |
N/A |
ViveOpenXRAndroidWristTracker |
Known Issues:
- UE5.2 ViveOpenXR apps crash while being launched on VIVE Focus 3. The issue will be fixed in the coming FOTA.
- The grip pose of HandInteraction on AIO (Focus3/XR Elite) may chaotically drift due to the problem of pose prediction. It will be fixed in the future depending on the runtime upgrade of devices.