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Porting From VIVE Wave to VIVE OpenXR

If you were developing on the VIVE WAVE - All-in-One, you will need to pay attention to the following items when porting your project to the VIVE OpenXR - All-in-One.

Understanding Pose Origins

  • Floor: To get the pose corresponding to the floor plane, use the following settings:
    • Wave Plugin: Set the WVR_PoseOriginModel function parameter to WVR_PoseOriginModel_OriginOnGround.
    • OpenXR Plugin: Set the XrSpace parameter to XR_REFERENCE_SPACE_TYPE_STAGE.
  • Head: To get the pose corresponding to the user's head, use the following settings:
    • Wave Plugin: Set the WVR_PoseOriginModel function parameter to WVR_PoseOriginModel_OriginOnHead.
    • OpenXR Plugin: Set the XrSpace parameter to XR_REFERENCE_SPACE_TYPE_LOCAL.

• Wave plugin function

WVR_EXPORT void WVR_GetPoseState (WVR_DeviceType type, WVR_PoseOriginModel originModel, uint32_t predictedMilliSec, WVR_PoseState_t * poseState)

• OpenXR plugin function

XrResult xrLocateSpace (XrSpace space, XrSpace baseSpace, XrTime time, XrSpaceLocation* location)