Hand Interaction Profile
Hand Interaction Profile Enables the OpenXR interaction profile for the Hand Interaction extension. Use the device layout to retrieve basic interactions of tracked hands. For more information about the Hand Interaction Profile, see the OpenXR Specification. Available controls OpenXR Path Unity Control Name Type /input/grip/pose devicePose Pose /input/aim/pose pointer Pose /input/select/value select Float /input/squeeze/value grip Float How to use (1) After installing the Unity VIVE OpenXR plugin you can add the Hand Interaction Support feature in Interaction Profiles to OpenXR Features as shown below: (Note: Hand Interaction feature also supports using controller to simulate hands. In this case, you should also add the interaction profile of your controller device.) (2) Create a new set of Actions as shown: (3) Add Action Maps for left and right hand as shown: (4) Add actions and bindings based on the available controls for Hand Interaction Profile. (As following, taking /input/grip/pose as an example.) (5) Please refer to Unity Input System guide or our VIVE Hand Tracking sample for the usage of creating Action Maps