Lightweight, low profile, and easy to install
Dual tracking cameras
The dual-camera setup with supporting IR illuminators is capable of capturing data for gaze origin and direction, pupil size, pupil position, and eye openness.
Low-profile design with magnetic attachment
Magnets make for quick attachment of the module to headset without disturbing the balanced ergonomics.
The adjustable IPD fits perfectly with the VIVE Focus 3 headset to help users find their viewing sweet spot.
Develop for VIVE Focus 3 Eye Tracker
This all-in-one XR runtime and toolset has an open interface that enables easy, mobile XR content development, as well as high-performance device optimization for third-party partners. Content developers can get parameters to configure the foveated render feature, and more, from Wave SDK.VIVE Wave™ SDK Dev Guide ›
OpenXR is a royalty-free, open standard that provides high-performance access to augmented and virtual reality platforms and devices.OpenXR Dev Resources ›
VIVE Business Streaming
The PC-VR streaming application, VIVE Business Streaming, lets you stream SteamVR™ compatible content from your computer to your headset. Eye tracking works with PC-VR applications that support the OpenXR Eye Tracking API.VIVE Business Streaming support ›
VIVE Focus 3 Eye Tracker is capable of connecting to your high-fidelity MetaHuman digital characters. Unreal tool development is required for character rigging.Learn More ›
Specs & Details›
VIVE Focus 3 Eye Tracker specs
|Headset compatibility||VIVE Focus 3|
|Weight||54g +/- 3g|
Eye tracking specs
|Gaze data output frequency (binocular)||120 Hz|
|Data output 3||
|Interface||WAVE SDK — OpenXR support for all-in-one VR coming soon.|
|SDK engine compatibility||Unity, Unreal|
1. Within FOV 20°
2. Eye surgery, eye disease, heavy makeup, and high myopia may affect eye tracking performance.
3. Learn More about eye-tracking data privacy. User performance data collection and usage may vary based on content and be restricted under applicable privacy law.
Content compatibility required.