VIVE Focus 3 Eye Tracker

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VIVE Focus 3 Eye Tracker for Developers

Unlock new data insights with the VIVE Focus 3 Eye Tracker—the immersion-enhancing accessory.

View Product Page
VIVE Focus 3 Eye Tracker add-on

Lightweight, low profile, and easy to install

VIVE Focus 3 Eye Tracker install
  • Dual tracking cameras

    The dual-camera setup with supporting IR illuminators is capable of capturing data for gaze origin and direction, pupil size, pupil position, and eye openness.

  • Low-profile design with magnetic attachment

    Magnets make for quick attachment of the module to headset without disturbing the balanced ergonomics.

  • IPD adjustment

    The adjustable IPD fits perfectly with the VIVE Focus 3 headset to help users find their viewing sweet spot.

Develop for VIVE Focus 3 Eye Tracker

VIVE Wave

This all-in-one XR runtime and toolset has an open interface that enables easy, mobile XR content development, as well as high-performance device optimization for third-party partners. Content developers can get parameters to configure the foveated render feature, and more, from Wave SDK.

VIVE Wave™ SDK Dev Guide ›

OpenXR

OpenXR is a royalty-free, open standard that provides high-performance access to augmented and virtual reality platforms and devices.

OpenXR Dev Resources ›

VIVE Business Streaming

The PC-VR streaming application, VIVE Business Streaming, lets you stream SteamVR™ compatible content from your computer to your headset. Eye tracking works with PC-VR applications that support the OpenXR Eye Tracking API.

VIVE Business Streaming support ›

MetaHuman support

VIVE Focus 3 Eye Tracker is capable of connecting to your high-fidelity MetaHuman digital characters. Unreal tool development is required for character rigging.

Learn More ›

Specs & Details

VIVE Focus 3 Eye Tracker specs

Headset compatibility VIVE Focus 3
Attachment Magnetic
Connectivity USB Type-C
Weight 54g +/- 3g

Eye tracking specs

Gaze data output frequency (binocular) 120 Hz
Accuracy 1,2 0.5°~1.1°
Calibration 5 points
Data output 3
  • Timestamp
  • Gaze origin
  • Gaze direction
  • Pupil position
  • Pupil diameter
  • Eye openness
  • Issue detector
Interface WAVE SDK — OpenXR support for all-in-one VR coming soon.
SDK engine compatibility Unity, Unreal

1. Within FOV 20°
2. Eye surgery, eye disease, heavy makeup, and high myopia may affect eye tracking performance.
3. Learn Moreabout eye-tracking data privacy. User performance data collection and usage may vary based on content and be restricted under applicable privacy law.
Content compatibility required.