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News & Updates

Released May 7th 2020  [Runtime] Cosmos Elite & Cosmos Improved double image effect when hit heavy loading content Updated the hidden area mesh to solve the content crash that built by UE 4.24 Fixed error 210 to avoid only show black screen and error 216 to avoid miss detect SteamVR status Improve the stability when cable […]

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Hi developers, We’d like to hear your feedback in developing with our SDKs so we’ve created a set of surveys for you to participate in. Please click the following link based on the SDK you’re currently developing with: Eye Tracking SDK May Survey SRWorks SDK May Survey Wave SDK May Survey Hand Tracking SDK May […]

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Vive has an exciting new VR product lineup for 2020. This talk is aimed at developers wanting to make the most out of the new capabilities of these devices and the SDKs that support them. Topics being covered includes eye tracking, hand tracking, and SRWorks (pass-through) SDK. Date & Time Wed, Apr 22, 2020, 10:00 […]

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Released April 7th 2020  [Tracking] Controller: Overall reduction in controller jitter, improving precise movements in e.g. Angry Birds and Tilt Brush Improved controller tracking for better sniper stance accuracy [Vive Console] Added a troubleshooting link to help improve tracking environment [Room Setup] Updated hint strings for tracking notifications Updated “Pull and hold trigger” string in Japanese […]

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The Game Developers Conference (GDC) is one of our favorite moments of the year. Connecting with the developer community, sharing our technical insights and learning what is next for the industry is always a highlight for our team. We were disappointed when we realized GDC had to be canceled this year, yet completely agree with […]

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We are pleased to share that the new update of Wave SDK 3.1.94 Early Access with several Experimental Features is online. There are features to improve your content performance, provide more immersive user experience and support your development with user-friendly develop tools. Adaptive Quality How to maintain balance between rendering performance and power consumption? Try […]

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Released March 31 2020 [Tracking] Controller Improved controller tracking for better sniper stance accuracy You can provide feedback and discuss the update over in our forums.

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Released March 27 2020 [Tracking] Controller Overall reduction in controller jitter, improving precise movements in e.g. Angry Birds and Tilt Brush [Vive Console] Added a troubleshooting link to help improve tracking environment [Room Setup] Updated hint strings for tracking notifications Updated “Pull and hold trigger” string in Japanese [Origin] Added a new introduction video for […]

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We are pleased to announce that the new update of 3DSP Audio SDK 1.1.1 is online. To try the latest SDK: VIVE Audio SDK intro page VIVE 3DSP Audio SDK download page   Release  Highlights (1.1.1): Supported game engines: Unity Unreal Engine Native code and plugin versions: Native code version: 1.1.0 Unity plugin version: 1.1.0 […]

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We are pleased to announce that the new update of Hand Tracking SDK 0.9.1 is online. To try the latest SDK: https://developer.vive.com/resources/knowledgebase/wave-sdk/ Release  Highlights (0.9.1): Update deep learning models for all platform. Improved skeleton results to be more realistic hand poses for human. Reworked algorithm to reduce jitterness. Changed hand 3d model to a robot […]

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