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News & Updates

VIVE Cosmos Beta 1.0.8.3 Released November 18th 2019 [Tracking] HMD: Room Setup will no longer be blocked by the high brightness notification. Improved tracking experience during dynamic movements when using VIVE Wireless Adapter. Controller: Improved lower side tracking performance [Runtime] Fixed a bug where the boundary would not be triggered when the controller is static. Fixed […]

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Released November 15th 2019 [Vive Console] Default disable USB power saving, which can improve the experience on Vive Wireless Adapter. Added the ability for users to set Origin as the default home environment. Users will now be notified when there’s a software update, with a link to the release notes. Updated language strings for French and Spanish. Adjusted […]

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VIVE Cosmos Beta 1.0.8.1 Released November 11th 2019 [Vive Console] Default disable USB power saving, which can improve the experience on Vive Wireless Adapter. Added the ability for users to set Origin as the default home environment. Users will now be notified when there’s a software update, with a link to the release notes. Updated language strings for French and […]

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Released 31st October 2019 [Tracking] HMD: Improved low light tracking, with better prediction during fast movements. Fixed a bug where the too bright/low light notification would not show up. Enabled VIVE Wireless Adapter compatibility. Known issues: You may experience performance issues on older & lower end CPUs. We are working hard to improve this in […]

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We are pleased to announce that the new update of Wave SDK 3.1.4 has been released this week. This update contains a number of exciting new features that will help you promote and develop your content: Single Lens Screen Recording enables the capture and storage of gameplay for users to share online; Light-Weight VR Glasses […]

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Thank you for your continued support of VIVE Cosmos. We’ve heard your feedback and are working on solutions to ensure you have the best VR experience possible. Below you’ll find the latest information on a recent software update as well as updates coming in October. VIVE Cosmos 1.0.5 – Release Notes  Room setup performance improved […]

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Our second Developer Day in Europe this year will be hosted by our friends at VRDays on Friday 15th November. Join us and learn from your fellow developers in a half day of workshops, talks and panels to help you get the most out of the Vive ecosystem, whether you’re developing games, experiences or enterprise […]

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By Peter Schlueer, President and Founder of WorldViz. With VIVE Pro Eye scientists have easy access to research quality VR eye-tracking. WorldViz Vizard VR software makes this data available with as much low-level control exposed as possible. Believe it or not, our VR technology has fueled scientific research for over two decades, and about every five years a […]

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The VIVE family of virtual reality products proudly offers the only native support of wireless for PC VR and we’re excited to extend that distinction to the new Vive Cosmos. We’re fine-tuning performance of the Vive Wireless Adapter with Cosmos and are very close to releasing official support. We expect to deliver adapter compatibility with […]

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We’ve all had those days where nothing goes right and you’d like to have a do-over. In the Viveport new release Groundhog Day: Like Father Like Son, you’ll have your chance and then some. Based on the iconic philosophical comedy, the game places players in the shoes of the son of Bill Murray’s character from […]

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