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News & Updates

By Peter Schlueer, President and Founder of WorldViz. With VIVE Pro Eye scientists have easy access to research quality VR eye-tracking. WorldViz Vizard VR software makes this data available with as much low-level control exposed as possible. Believe it or not, our VR technology has fueled scientific research for over two decades, and about every five years a […]

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The VIVE family of virtual reality products proudly offers the only native support of wireless for PC VR and we’re excited to extend that distinction to the new Vive Cosmos. We’re fine-tuning performance of the Vive Wireless Adapter with Cosmos and are very close to releasing official support. We expect to deliver adapter compatibility with […]

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We’ve all had those days where nothing goes right and you’d like to have a do-over. In the Viveport new release Groundhog Day: Like Father Like Son, you’ll have your chance and then some. Based on the iconic philosophical comedy, the game places players in the shoes of the son of Bill Murray’s character from […]

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This is a guest blog post written by VRChat. The VRChat team is excited to announce that we have closed a $10m Series C investment round. This latest financing includes new investor Makers Fund, alongside existing investors HTC, Brightstone VC and GFR Fund. We welcome Makers Fund and are proud to have them on board! […]

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On September 24th, HTC Vive has partnered with Peking University and VRPlay to jointly host the 2019 Vive Developer Meetup in Beijing, China. At this event, you’ll learn about: HTC Vive’s latest developer strategy, technology, and operations the VR growth in the industry educational applications new development technologies, content, and valuable experience from the Vive […]

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Whether you are a developer or just work in VR, please join us to hear more about the latest from the Vive ecosystem. You will hear from the Vive team in Europe about current and upcoming hardware and platform developments, as well as the latest opportunities for developers with Viveport, Vive X and Vive Enterprise. […]

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Whether you are a developer or just work in VR, please join us to hear more about the latest from the Vive ecosystem. Together with our co-hosts the Stockholm Virtual Reality Meetup, we’ll be joined by a number of key studios and companies from the region who will be sharing their own experiences and learnings. […]

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Cory, from HTC VIVE, will conduct a free workshop on Eye Tracking development using HTC VIVE’s SRAnipal SDK. Topics will include eye tracking, foveated rendering, variable-rate shading, and using eye tracking for avatar animations. If you are interested in using eye tracking or foveated rendering in your VR content then come to learn, network, ask […]

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VIVE Pro Eye is now on sale in North America, retailing for $1,599 USD on Vive.com and at select retailers. The Vive Pro Eye features the latest in eye tracking technology and sets a new standard for enterprise VR. Companies from multiple industries are already using Vive Pro Eye for numerous benefits including training and […]

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Dear Developer, As we all get ready for the upcoming VIVE Cosmos launch, we wanted to let you know that we have changed the controller input path in the Vive Console software beta 0.8.4 release version to align with the physical controller buttons. The major input path changes for SteamVR plugin 2.x binding include: Renaming […]

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