Is there any tutorial for Audio SDK?
Included with the SDK are pdf guides for Unity & Unreal (VIVE 3DSP SDK guide for Unity plugin- 1.0.1.pdf) and there is also this talk from our GDC Developer Day with useful information to help you get started.
Besides the document included in the SDK and the GDC talk, there are several demo scenes in the VIVE 3DSP Unity and Unreal plugins, which spatializer, occlusion and room effects are demonstrated by specific demo scenes.
You can experience how those effects sound like, and learn how to use them from demo scenes.
Is there any method for receiving newsletter?
When a public release has been submitted, there would be an announcement posted on the the VIVE Audio SDKs forum.
If you want to get updated immediately, you can subscribe the VIVE Audio SDKs forum.
The subscribe is in the option item, which is on the right side of the “Post a new topic” button.
How do I quickly enable the Vive 3DSP SDK to add enhanced support for 3D sound effects?
Within Unity, navigate to “Project Settings -> Audio -> Spatializer Plugin”. Under “Spatializer Plugin” select “VIVE 3DSP Spatializer Plugin”.
Next, under AudioSource, ensure that “Spatializer” is turned on.
Does the 3DSP SDK have any hardware dependencies?
No,the Vive 3DSP SDK is currently hardware agnostic and supports any Head-Mounted-Device. That said, within in the component of the VIVE 3DSP Audio Listener, we have provided an option that allows you to define specific HMD models to achieve hardware specific optimizations. If developing for the Vive Pro HMD, you can use these options to enable hardware optimized 3D sound effects that are unique to the Pro.
Can the VIve 3DSP SDK be used in conjunction with other spatialization SDKs?
No, Unity currently only supports the use of a single spatializer at one time. Within Unity, you can define which spatializer is actively in use by navigating to “Project Settings -> Audio -> Spatializer Plugin”.