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SDK

We are pleased to share that the new update of Wave SDK 3.2 Beta with several Experimental Features is online. There are features to improve your content performance, provide more immersive user experience and support your development with user-friendly develop tools. Unity XR Plug-in Framework Support In Unity 2019.3 and newer, the new XR Plug-in Framework is […]

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Hi developers, We’d like to hear your feedback in developing with our SDKs so we’ve created a set of surveys for you to participate in. Please click the following link based on the SDK you’re currently developing with: Hand Tracking SDK June Survey Eye Tracking SDK June Survey SRWorks SDK June Survey Wave SDK June […]

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Hi developers, The Vive SRWorks SDK has a new release v0.9.3.0 today. You can download it from here. Release Notes: Support Pass-through, Depth, 2D segmentation of AI.vision etc. running on AMD Graphics card but exclude 3D reconstruction related function Add EULA, so need wearing HMD to make selection before SRWorks_Runtime start Remove Calibration from rotary […]

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The Wave SDK for Unreal Engine is now also available on Github: https://github.com/ViveSoftware/VIVE-Wave-SDK-Unreal INTRODUCTION So far, the Wave SDK for developers using Unreal Engine has been available only on the Vive Developer Website. We decided to release the WaveVR plugin for Unreal Engine as a public Github repository. This will allow developers to report bugs or suggest enhancements using Github […]

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Hi developers, Vive Hand Tracking SDK has a new release v0.9.2 today. You can download it from here. Highlight of changes: Update deep learning models for all platform. Add pinch support and confidence value in hand result. Added support for Cosmos XR faceplate. Added a cartoon hand model. Add new demo for UI interaction. For detailed […]

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Hi developers, We’d like to hear your feedback in developing with our SDKs so we’ve created a set of surveys for you to participate in. Please click the following link based on the SDK you’re currently developing with: Eye Tracking SDK May Survey SRWorks SDK May Survey Wave SDK May Survey Hand Tracking SDK May […]

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We are pleased to share that the new update of Wave SDK 3.1.94 Early Access with several Experimental Features is online. There are features to improve your content performance, provide more immersive user experience and support your development with user-friendly develop tools. Adaptive Quality How to maintain balance between rendering performance and power consumption? Try […]

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We are pleased to announce that the new update of 3DSP Audio SDK 1.1.1 is online. To try the latest SDK: VIVE Audio SDK intro page VIVE 3DSP Audio SDK download page   Release  Highlights (1.1.1): Supported game engines: Unity Unreal Engine Native code and plugin versions: Native code version: 1.1.0 Unity plugin version: 1.1.0 […]

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We are pleased to announce that the new update of Hand Tracking SDK 0.9.1 is online. To try the latest SDK: https://developer.vive.com/resources/knowledgebase/wave-sdk/ Release  Highlights (0.9.1): Update deep learning models for all platform. Improved skeleton results to be more realistic hand poses for human. Reworked algorithm to reduce jitterness. Changed hand 3d model to a robot […]

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On the VIVE Developer Blog, Engineer Marios Bikos shows you how to integrate Variable Rate Shading (VRS) with your Unreal Engine project in order to enable Foveated Rendering using the HTC VIVE Pro Eye headset. Read the article

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