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SDK

We are pleased to announce that the new update of 3DSP Audio SDK 1.1.1 is online. To try the latest SDK: VIVE Audio SDK intro page VIVE 3DSP Audio SDK download page   Release  Highlights (1.1.1): Supported game engines: Unity Unreal Engine Native code and plugin versions: Native code version: 1.1.0 Unity plugin version: 1.1.0 […]

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We are pleased to announce that the new update of Hand Tracking SDK 0.9.1 is online. To try the latest SDK: https://developer.vive.com/resources/knowledgebase/wave-sdk/ Release  Highlights (0.9.1): Update deep learning models for all platform. Improved skeleton results to be more realistic hand poses for human. Reworked algorithm to reduce jitterness. Changed hand 3d model to a robot […]

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On the VIVE Developer Blog, Engineer Marios Bikos shows you how to integrate Variable Rate Shading (VRS) with your Unreal Engine project in order to enable Foveated Rendering using the HTC VIVE Pro Eye headset. Read the article

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We are pleased to announce that the new update of Wave SDK 3.1.6 beta is online for several bug fixes. This update contains bug fix for Direct Preview, Extension Method Collision with SteamVR, and fix Null reference exception in PoseTrackerManager to avoid Garbage Collection. To try the latest SDK: https://developer.vive.com/resources/knowledgebase/wave-sdk/ For more feature introductions, questions […]

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We are pleased to announce that the new update of Wave SDK 3.1.4 has been released this week. This update contains a number of exciting new features that will help you promote and develop your content: Single Lens Screen Recording enables the capture and storage of gameplay for users to share online; Light-Weight VR Glasses […]

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