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News

Released December 6th 2019  **Must Read Before Updating**  We discovered a bug that has a very small chance of bricking the headset during updates. This release will fix this for the future. To safely upgrade to 1.0.8.8, please unplug your Vive Cosmos from the Link Box/Converter before you trigger the update. You may plug it back […]

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Released December 2nd 2019 [Tracking] HMD: Improved the dynamic jitter UX Refine tracking indication timing during room setup Controllers: Improved punching movement in boxing games Optimized the throwing a ball/grenade doesn’t work well case [Runtime] Fixed IPD display no show when tracking indication Fixed GPU memory leak [Vive Console] (BETA) Supported “Performance Priority mode” in Settings/Video […]

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We are pleased to announce that the new update of Wave SDK 3.1.4 has been released this week. This update contains a number of exciting new features that will help you promote and develop your content: Single Lens Screen Recording enables the capture and storage of gameplay for users to share online; Light-Weight VR Glasses […]

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Thank you for your continued support of VIVE Cosmos. We’ve heard your feedback and are working on solutions to ensure you have the best VR experience possible. Below you’ll find the latest information on a recent software update as well as updates coming in October. VIVE Cosmos 1.0.5 – Release Notes  Room setup performance improved […]

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Our second Developer Day in Europe this year will be hosted by our friends at VRDays on Friday 15th November. Join us and learn from your fellow developers in a half day of workshops, talks and panels to help you get the most out of the Vive ecosystem, whether you’re developing games, experiences or enterprise […]

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By Peter Schlueer, President and Founder of WorldViz. With VIVE Pro Eye scientists have easy access to research quality VR eye-tracking. WorldViz Vizard VR software makes this data available with as much low-level control exposed as possible. Believe it or not, our VR technology has fueled scientific research for over two decades, and about every five years a […]

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The VIVE family of virtual reality products proudly offers the only native support of wireless for PC VR and we’re excited to extend that distinction to the new Vive Cosmos. We’re fine-tuning performance of the Vive Wireless Adapter with Cosmos and are very close to releasing official support. We expect to deliver adapter compatibility with […]

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We’ve all had those days where nothing goes right and you’d like to have a do-over. In the Viveport new release Groundhog Day: Like Father Like Son, you’ll have your chance and then some. Based on the iconic philosophical comedy, the game places players in the shoes of the son of Bill Murray’s character from […]

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This is a guest blog post written by VRChat. The VRChat team is excited to announce that we have closed a $10m Series C investment round. This latest financing includes new investor Makers Fund, alongside existing investors HTC, Brightstone VC and GFR Fund. We welcome Makers Fund and are proud to have them on board! […]

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On September 24th, HTC Vive has partnered with Peking University and VRPlay to jointly host the 2019 Vive Developer Meetup in Beijing, China. At this event, you’ll learn about: HTC Vive’s latest developer strategy, technology, and operations the VR growth in the industry educational applications new development technologies, content, and valuable experience from the Vive […]

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