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Cosmos Software Release Notes

Released June 2nd 2020  [Runtime] Cosmos Elite & Cosmos: Improved double image effect when hit heavy loading content Updated the hidden area mesh to solve the content crash that built by UE 4.24 Tuning content startup timing to avoid performance drop Fixed error 210 to avoid only show black screen and error 216 to avoid miss […]

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Released May 7th 2020  [Runtime] Cosmos Elite & Cosmos Improved double image effect when hit heavy loading content Updated the hidden area mesh to solve the content crash that built by UE 4.24 Fixed error 210 to avoid only show black screen and error 216 to avoid miss detect SteamVR status Improve the stability when cable […]

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Released April 7th 2020  [Tracking] Controller: Overall reduction in controller jitter, improving precise movements in e.g. Angry Birds and Tilt Brush Improved controller tracking for better sniper stance accuracy [Vive Console] Added a troubleshooting link to help improve tracking environment [Room Setup] Updated hint strings for tracking notifications Updated “Pull and hold trigger” string in Japanese […]

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Released March 31 2020 [Tracking] Controller Improved controller tracking for better sniper stance accuracy You can provide feedback and discuss the update over in our forums.

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Released March 27 2020 [Tracking] Controller Overall reduction in controller jitter, improving precise movements in e.g. Angry Birds and Tilt Brush [Vive Console] Added a troubleshooting link to help improve tracking environment [Room Setup] Updated hint strings for tracking notifications Updated “Pull and hold trigger” string in Japanese [Origin] Added a new introduction video for […]

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Released January 15th 2020 [Vive Runtime] When using wireless, the audio is now reported correctly to Windows. Improved support for systems with multiple GPUs – it is now able to detect which GPU the HMD is plugged into, and appropriately render the compositor on that GPU. Improved support for external GPUs when using a laptop already […]

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Released January 6th 2020  [Controller] Fine-tuned the battery level indication to have better accuracy with more rechargeable battery brands. [Tracking] Controller: Solved the specific tracking pose lock problem for boxing style movements and archery style interactions.  Improved tracking of controller movement when adjacent to sides of the hip. Improved tracking of controller when visually occluded by […]

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Released December 20th 2019 [Controller] Fine tuned the battery level behavior for different brand batteries. [Tracking] Controller Solved the specific tracking pose lock problem for boxing style movements and archery game playing. [Vive Runtime] Solved the stability issue for Performance Priority Mode on AMD graphic cards. Optimized IPD show up timing to avoid blocking the VR game. Report VR Headset […]

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Released December 6th 2019  **Must Read Before Updating**  We discovered a bug that has a very small chance of bricking the headset during updates. This release will fix this for the future. To safely upgrade to 1.0.8.8, please unplug your Vive Cosmos from the Link Box/Converter before you trigger the update. You may plug it back […]

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Released December 2nd 2019 [Tracking] HMD: Improved the dynamic jitter UX Refine tracking indication timing during room setup Controllers: Improved punching movement in boxing games Optimized the throwing a ball/grenade doesn’t work well case [Runtime] Fixed IPD display no show when tracking indication Fixed GPU memory leak [Vive Console] (BETA) Supported “Performance Priority mode” in Settings/Video […]

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