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Vive X is now looking to invest in European startups. If you’re associated with a European VR/AR startup then join us at one of our official meetups, or apply here.

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Based on your feedback, our newest update to the VIVEPORT developer console removes the requirement to upload a WebM formatted video alongside your video trailer. Now, just upload a standard MP4 and a cover image and we’ll automatically optimize your trailer for the web and make sure your app store listing is quick loading and responsive. Go to Viveport Developer […]

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VIVE SRWorks SDK With the launch of VIVE Pro, developers will now have access to the stereo front facing cameras to create new experiences that can mix the see-through stereo camera view and their virtual worlds. This will enable developers to perform 3D perception and depth sensing with the stereo RGB sensors, opening new worlds […]

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This week at GDC, we announced that we are bringing Vive Focus to global markets later this year. If you are interested in developing for Vive Focus, you can register your interest and we will keep you updated. Register here. Developing for Vive Focus means using the Vive Wave SDK, our open VR platform and toolset. […]

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Starting in April, if you publish on Viveport in China (either for Vive Focus or Vive), you will receive 100% of all revenue from download sales and Viveport Subscription in China. This promotion will last until September 2018 – so you still have time to submit!

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At GDC 2018, we were proud to host our second annual Viveport Developer Awards (VDAs). Congratulations to our first place winners, each awarded $50,000; and also to our second place winners, who were awarded $20,000 each. In addition to the prize money, all winners also received a Vive Pro, Vive Focus and Vive Trackers. All […]

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