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News, SDK

VIVE Wave SDK 3.2 Beta Release

We are pleased to share that the new update of Wave SDK 3.2 Beta with several Experimental Features is online. There are features to improve your content performance, provide more immersive user experience and support your development with user-friendly develop tools.

Unity XR Plug-in Framework Support

In Unity 2019.3 and newer, the new XR Plug-in Framework is introduced to provide better integration across multiple XR platforms and to streamline the development process of XR Applications. The VIVE Wave XR Plugin is created to support this framework.

Hand Tracking

Vive Hand Tracking Engine is integrated inside Wave, so developer can unleash your imagination through gestures and tracking functionalities.

Bundle Preview and Shader Stripping for Unity

Modularize the building process into a Preview Client App and AssetBundles.
Save time by removing unnecessary shaders from compilation to speed up player build process.

Adaptive Quality

How to maintain balance between rendering performance and power consumption? Try our new approaches to dynamically change Eye Buffer and/or enable Fixed Foveated Rendering to increase with more stable and smooth FPS.

Pass-Through Overlay

Be aware of surrounding environment when you are out of safety boundary with more intuitive user experience by gradual alpha blending from virtual scene to pass-through.

 

And more Experimental Features, please try the latest SDK:
https://developer.vive.com/resources/knowledgebase/wave-sdk/

For more questions and discussions:
https://forum.vive.com/forums/forum/34-vive-wave-sdk/

We look forward to your updated content and receiving your valuable feedback to help us continue to improve the Wave SDK.