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monthly archives: April 2020

Vive has an exciting new VR product lineup for 2020. This talk is aimed at developers wanting to make the most out of the new capabilities of these devices and the SDKs that support them. Topics being covered includes eye tracking, hand tracking, and SRWorks (pass-through) SDK. Date & Time Wed, Apr 22, 2020, 10:00 […]

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Released April 7th 2020  [Tracking] Controller: Overall reduction in controller jitter, improving precise movements in e.g. Angry Birds and Tilt Brush Improved controller tracking for better sniper stance accuracy [Vive Console] Added a troubleshooting link to help improve tracking environment [Room Setup] Updated hint strings for tracking notifications Updated “Pull and hold trigger” string in Japanese […]

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The Game Developers Conference (GDC) is one of our favorite moments of the year. Connecting with the developer community, sharing our technical insights and learning what is next for the industry is always a highlight for our team. We were disappointed when we realized GDC had to be canceled this year, yet completely agree with […]

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We are pleased to share that the new update of Wave SDK 3.1.94 Early Access with several Experimental Features is online. There are features to improve your content performance, provide more immersive user experience and support your development with user-friendly develop tools. Adaptive Quality How to maintain balance between rendering performance and power consumption? Try […]

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