Please Select Your Location

Thailand
Australia
Österreich
België
Canada
Canada - Français
中国
Česká republika
Denmark
Deutschland
France
HongKong
Iceland
India
Ireland
Italia
日本
Korea
Latvija
Lietuva
Lëtzebuerg
Malaysia
Malta
Mexico
Nederland
New Zealand
Norge
Polska
Portugal
Russia
Saudi Arabia
Singapore
Southeast Asia
España
Suisse
Suomi
Sverige
台灣
Ukraine
United Kingdom
United States
Việt Nam
المملكة العربية السعودية (Arabic)

monthly archives: February 2020

We are pleased to announce that the new update of 3DSP Audio SDK 1.1.1 is online. To try the latest SDK: VIVE Audio SDK intro page VIVE 3DSP Audio SDK download page   Release  Highlights (1.1.1): Supported game engines: Unity Unreal Engine Native code and plugin versions: Native code version: 1.1.0 Unity plugin version: 1.1.0 […]

Continue Reading

We are pleased to announce that the new update of Hand Tracking SDK 0.9.1 is online. To try the latest SDK: https://developer.vive.com/resources/knowledgebase/wave-sdk/ Release  Highlights (0.9.1): Update deep learning models for all platform. Improved skeleton results to be more realistic hand poses for human. Reworked algorithm to reduce jitterness. Changed hand 3d model to a robot […]

Continue Reading

Get ready to discover a better way to develop and integrate VR experiences with the HTC VIVE Eye Tracking SDK. Led by Developer Relations Engineer Cory Corvus, this free webinar showcases a deep dive into our eye tracking use cases. You’ll also gain insights into: Foveated rendering integration Variable-rate shading Recording eye animations The webinar […]

Continue Reading

On the VIVE Developer Blog, Engineer Marios Bikos shows you how to integrate Variable Rate Shading (VRS) with your Unreal Engine project in order to enable Foveated Rendering using the HTC VIVE Pro Eye headset. Read the article

Continue Reading