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monthly archives: January 2020

Released January 15th 2020 [Vive Runtime] When using wireless, the audio is now reported correctly to Windows. Improved support for systems with multiple GPUs – it is now able to detect which GPU the HMD is plugged into, and appropriately render the compositor on that GPU. Improved support for external GPUs when using a laptop already […]

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Join us for the upcoming HTC Vive Developer Jam in London, a weekend developer event to experiment and create the next generation of XR applications. Using the latest in VIVE hardware, including forward-thinking SDKs like Eye/Lip and Hand tracking, we challenge you to redefine how people interpret and interact with Virtual Reality. Whether you want […]

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Released January 6th 2020  [Controller] Fine-tuned the battery level indication to have better accuracy with more rechargeable battery brands. [Tracking] Controller: Solved the specific tracking pose lock problem for boxing style movements and archery style interactions.  Improved tracking of controller movement when adjacent to sides of the hip. Improved tracking of controller when visually occluded by […]

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We are pleased to announce that the new update of Wave SDK 3.1.6 beta is online for several bug fixes. This update contains bug fix for Direct Preview, Extension Method Collision with SteamVR, and fix Null reference exception in PoseTrackerManager to avoid Garbage Collection. To try the latest SDK: https://developer.vive.com/resources/knowledgebase/wave-sdk/ For more feature introductions, questions […]

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