SRanipal Unreal SDK
1.3.2.0
SRanipal Unreal SDK document
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Namespaces | |
Lip | |
Enumerations | |
enum | AnipalStatus { ERROR = 0, IDLE = 1, WORKING = 2 } |
Functions | |
SR_ANIPAL int | Initial (int anipalType, void *config) |
SR_ANIPAL int | Release (int anipalType) |
SR_ANIPAL int | GetStatus (int anipalType, AnipalStatus *status) |
SR_ANIPAL int | SRanipal_GetVersion (char *&version) |
Animation pal
SR_ANIPAL int ViveSR::anipal::GetStatus | ( | int | anipalType, |
AnipalStatus * | status | ||
) |
Get the status of the specific engine.
anipalType | What kind of engine is interested in |
status | The status of the specific engine |
SR_ANIPAL int ViveSR::anipal::Initial | ( | int | anipalType, |
void * | config | ||
) |
Turn on the specific anipal engine.
anipalType | What kind of engine should be turn on |
config |
SR_ANIPAL int ViveSR::anipal::Release | ( | int | anipalType | ) |
Turn off and release the specific anipal engine.
anipalType | What kind of engine should be turn off |
SR_ANIPAL int ViveSR::anipal::SRanipal_GetVersion | ( | char *& | version | ) |
Get the SRanipal version
version | Represented by four integer |