4 #include "SRanipal_Enums.h" 5 #include "SRanipal_API.h" 6 #include "SRanipal_Lip_Enums.h" 8 #include "CoreMinimal.h" 9 #include "EngineMinimal.h" 10 #include "GameFramework/Actor.h" 11 #include "SRanipal_Lip_Framework.generated.h" 24 UPROPERTY(EditAnywhere)
27 UPROPERTY(EditAnywhere)
28 SupportedLipVersion EnableLipVersion = SupportedLipVersion::version1;
32 virtual
void BeginPlay() override;
33 virtual
void EndPlay(const EEndPlayReason::Type) override;
36 void StartFramework();
42 const FString AnipalTypeName = "Lip";
43 const FString AnipalTypeName_v2 = "Lip_v2";
44 enum FrameworkStatus {
Definition: SRanipal_Lip_Framework.h:15